设计和评估用于犯罪现场调查培训的混合现实系统:一种混合方法

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-06-25 DOI:10.1007/s10055-024-01018-8
Meshal Albeedan, Hoshang Kolivanda, Ramy Hammady
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引用次数: 0

摘要

警方在真实犯罪现场进行调查是法医学教育的一个重要方面。然而,将年轻调查人员带到真实犯罪现场的实用性往往受到所涉及的成本和挑战的阻碍。为了克服这些障碍,人们正在探索混合现实(MR)等新技术作为潜在的解决方案。混合现实技术为模拟真实犯罪现场提供了一种具有成本效益的互动方式,为年轻调查人员提供了宝贵的培训经验。本文介绍了一种使用微软 HoloLens 2.0 的新型 MR 系统设计,该系统是为在使用 FARO 点云三维扫描仪 X130 并结合摄影测量技术对犯罪现场进行空间三维扫描和重建而量身定制的。该系统是通过体验式学习理论的视角开发的,采用参与式方法设计,提供了一个具有成本效益的解决方案,帮助经过培训的科威特警官提高调查技能。为了评估该系统的用户体验和用户互动,使用了用户互动满意度问卷和用户体验问卷。44 名年轻警官对系统进行了评估。警校学生对用户交互和整体用户体验的满意度较高,负面反馈极少。与男生相比,女生对整体印象的满意度更高。基于对系统扩展的积极反馈,该系统未来将进入商业化阶段,成为犯罪现场教育和调查实践的重要工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach

Police investigation in real-life crime scenes is an essential aspect of forensic science education. However, the practicality of bringing young investigators to actual crime scenes is often hindered by the costs and challenges involved. In order to overcome these obstacles, new technologies such as mixed reality (MR) are being explored as potential solutions. MR technology offers an interactive and cost-effective way to simulate real-life crime scenes, providing a valuable training experience for young investigators. This paper presents a novel design of a MR system using Microsoft HoloLens 2.0, which is tailored to work in a spatial 3D scanned and reconstructed crime scene using FARO point cloud 3D scanner X130 blended with photogrammetry techniques. The system was developed through the lens of Experiential Learning Theory and designed using a participatory approach, providing a cost-effective solution to help trained Kuwaiti police officers enhance their investigative skills. In order to evaluate the system’s user experience and user interaction, the Questionnaire of User Interaction Satisfaction and User Experience Questionnaire were utilised. Forty-four young police officers evaluated the system. Police students showed positive levels of satisfaction with user interaction and overall user experience with minimal negative feedback. Female students showed higher satisfaction with the overall impression compared to male students. Based on the positive feedback regarding the system expansion, the system will be taken into the commercialisation stage in the future to be provided as an essential tool for crime scene education and investigation practices.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training The use of CNNs in VR/AR/MR/XR: a systematic literature review Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
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