实现个性化的 VR 体验:VR 环境中的实时适应和推荐框架

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-06-26 DOI:10.1007/s10055-024-01020-0
Sergio Valmorisco, Laura Raya, Alberto Sanchez
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引用次数: 0

摘要

通过推荐系统实现用户体验的个性化已在互联网应用中得到广泛探索,但在虚拟现实(VR)环境中尚未得到充分解决。管理几何 3D 数据、计算负荷和自然交互的复杂性给这些沉浸式体验的实时适应带来了巨大挑战。然而,根据个人用户的需求和兴趣定制 VR 环境有望提升用户体验。在本文中,我们介绍了通过推荐进行虚拟现实环境适应(VR-EAR),这是一个旨在应对这一挑战的框架。VR-EAR 采用了可定制的对象元数据和混合推荐系统,对 VR 环境中的隐式用户反馈进行建模。我们利用虚拟现实优化技术来确保高效的性能。为了评估我们的框架,我们设计了一个虚拟商店,其中的产品位置会根据用户的互动进行动态调整。我们的结果证明了 VR-EAR 在实时调整和个性化 VR 环境方面的有效性。
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Enabling personalized VR experiences: a framework for real-time adaptation and recommendations in VR environments

The personalization of user experiences through recommendation systems has been extensively explored in Internet applications, but this has yet to be fully addressed in Virtual Reality (VR) environments. The complexity of managing geometric 3D data, computational load, and natural interactions poses significant challenges in real-time adaptation in these immersive experiences. However, tailoring VR environments to individual user needs and interests holds promise for enhancing user experiences. In this paper, we present Virtual Reality Environment Adaptation through Recommendations (VR-EAR), a framework designed to address this challenge. VR-EAR employs customizable object metadata and a hybrid recommendation system modeling implicit user feedback in VR environments. We utilize VR optimization techniques to ensure efficient performance. To evaluate our framework, we designed a virtual store where product locations dynamically adjust based on user interactions. Our results demonstrate the effectiveness of VR-EAR in adapting and personalizing VR environments in real time. domains.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training The use of CNNs in VR/AR/MR/XR: a systematic literature review Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
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