Luca Schreiber, Andreas Riener, Markus Weißenberger, Tanmesh Shah
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Design and Evaluation of a Multifaceted Virtual Reality Learning Environment
Digital media and technology play a pivotal role in fostering future-oriented learning, enhancing long-term learning outcomes, and facilitating more practical applications in a user-friendly manner. Despite the inherent complexity associated with both hardware and software implementation, virtual reality (VR) presents abundant opportunities to broaden the horizons of learning. In the THI-LearningLabVR project, we have developed and regularly utilized a virtual learning environment, which has been subject to evaluation by students to enhance their learning experiences. Within two studies which were based on previous research findings, we evaluated the usability and the impact on learning and motivation of two different VR Learning Environments, one focused on a specific STEM subject and one brainstorming environment, usable for many different kinds of subjects.
期刊介绍:
IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.