AnaConDaR:解剖学约束的数据自适应面部重定位

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-06-27 DOI:10.1016/j.cag.2024.103988
Nicolas Wagner , Ulrich Schwanecke , Mario Botsch
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引用次数: 0

摘要

离线面部重定向,即把面部表情从源角色转移到目标角色,是一项常见的制作任务,但在算法上仍经常面临相当大的挑战。这项任务可大致分为顺序面部动画转移和非顺序混合形状个性化。这两个问题通常都是由数据驱动的方法来解决的,需要大量代价高昂的目标示例。我们提出的 AnaConDaR 是一种用于离线面部重定向的新方法,它是数据驱动和几何驱动方法的混合体,通过基于物理的模拟将解剖学约束纳入其中。因此,我们的方法结合了两种范例的优点,同时平衡了各自的缺点。与其他最新概念相比,即使只有少量目标示例,AnaConDaR 也能获得非常个性化的结果。与此同时,我们并没有采用常见的假设,即必须知道每个目标示例的匹配源表达式。相反,AnaConDaR 通过将目标示例嵌入源域的数据驱动,建立了源字符和目标字符之间的对应关系。我们在两项用户研究中对离线面部重定位算法进行了直观、定量的评估。
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AnaConDaR: Anatomically-Constrained Data-Adaptive Facial Retargeting

Offline facial retargeting, i.e., transferring facial expressions from a source to a target character, is a common production task that still regularly leads to considerable algorithmic challenges. This task can be roughly dissected into the transfer of sequential facial animations and non-sequential blendshape personalization. Both problems are typically solved by data-driven methods that require an extensive corpus of costly target examples. Other than that, geometrically motivated approaches do not require intensive data collection but cannot account for character-specific deformations and are known to cause manifold visual artifacts.

We present AnaConDaR, a novel method for offline facial retargeting, as a hybrid of data-driven and geometry-driven methods that incorporates anatomical constraints through a physics-based simulation. As a result, our approach combines the advantages of both paradigms while balancing out the respective disadvantages. In contrast to other recent concepts, AnaConDaR achieves substantially individualized results even when only a handful of target examples are available. At the same time, we do not make the common assumption that for each target example a matching source expression must be known. Instead, AnaConDaR establishes correspondences between the source and the target character by a data-driven embedding of the target examples in the source domain. We evaluate our offline facial retargeting algorithm visually, quantitatively, and in two user studies.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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