镜像游戏是一种影响表演后人际自发行为的工具。

IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Cognitive Processing Pub Date : 2024-07-08 DOI:10.1007/s10339-024-01205-0
Alexandre Coutté, Nicolas Margas, Loïc P Heurley
{"title":"镜像游戏是一种影响表演后人际自发行为的工具。","authors":"Alexandre Coutté, Nicolas Margas, Loïc P Heurley","doi":"10.1007/s10339-024-01205-0","DOIUrl":null,"url":null,"abstract":"<p><p>Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.</p>","PeriodicalId":47638,"journal":{"name":"Cognitive Processing","volume":null,"pages":null},"PeriodicalIF":1.7000,"publicationDate":"2024-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mirror game as a tool to influence interpersonal spontaneous behavior after performance.\",\"authors\":\"Alexandre Coutté, Nicolas Margas, Loïc P Heurley\",\"doi\":\"10.1007/s10339-024-01205-0\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.</p>\",\"PeriodicalId\":47638,\"journal\":{\"name\":\"Cognitive Processing\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cognitive Processing\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1007/s10339-024-01205-0\",\"RegionNum\":4,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Processing","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1007/s10339-024-01205-0","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0

摘要

镜像游戏(MG)是一种参与者相互模仿的练习。我们的研究探讨了它在表演后产生的自发行为后果。在基线(BL)阶段,两名参与者共同完成一项西蒙任务。然后,他们进行了一次引诱任务,在此期间,我们测量了他们自发采取的人际距离。基线阶段之后是两个阶段(按平衡顺序)。MG 阶段以 MG 开始,然后是类似 BL 阶段的程序。个人动作(IM)阶段则是在类似 BL 阶段的程序之前,先单独做动作。人际距离分析表明,MG 增强了对同伴的自发接近,而 IM 则诱发了自发回避。此外,联合西蒙效应(JSE)在 IM 阶段后趋于减弱,这表明将同伴的反应整合到自己的行动计划中的倾向在减弱。此外,在即时通讯阶段,随着人际距离的增加,联合西蒙效应也会降低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

摘要图片

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Mirror game as a tool to influence interpersonal spontaneous behavior after performance.

Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Cognitive Processing
Cognitive Processing PSYCHOLOGY, EXPERIMENTAL-
CiteScore
3.10
自引率
5.90%
发文量
44
期刊介绍: Cognitive Processing - International Quarterly of Cognitive Science is a peer-reviewed international journal that publishes innovative contributions in the multidisciplinary field of cognitive science.  Its main purpose is to stimulate research and scientific interaction through communication between specialists in different fields on topics of common interest and to promote an interdisciplinary understanding of the diverse topics in contemporary cognitive science. Cognitive Processing is articulated in the following sections:Cognitive DevelopmentCognitive Models of Risk and Decision MakingCognitive NeuroscienceCognitive PsychologyComputational Cognitive SciencesPhilosophy of MindNeuroimaging and Electrophysiological MethodsPsycholinguistics and Computational linguisticsQuantitative Psychology and Formal Theories in Cognitive ScienceSocial Cognition and Cognitive Science of Culture
期刊最新文献
Autistic and non-autistic adults use discourse context to determine a speaker's intention to request. Testing the dual-memory framework: individual differences in the magnitude of the retrieval practice effect and fluid intelligence The effect of cognitive intervention program on intelligence scores in preschool Choosing between bad and worse: investigating choice in moral dilemmas through the lens of control. The impact of cognitive flexibility on prospective EFL teachers' critical thinking disposition: the mediating role of self-efficacy.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1