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The impact of face masks on metacognition in sign language is mediated by proficiency.
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-01-28 DOI: 10.1007/s10339-024-01254-5
Gabriele Gianfreda, Elena Giovanelli, Elena Gessa, Chiara Valzolgher, Luca Lamano, Tommaso Lucioli, Elena Tomasuolo, Livio Finos, Francesco Pavani, Pasquale Rinaldi

Face masks can impact processing a narrative in sign language, affecting several metacognitive dimensions of understanding (i.e., perceived effort, confidence and feeling of understanding). However, to what extent this is modulated by sign language proficiency remains an open question. Thirty deaf adults were administered a narrative in Italian Sign Language (LIS), signed in three different visual conditions: no mask, transparent mask, opaque mask. In addition, they completed a Sentence Reproduction Task in LIS (LIS-SRT) to measure their sign language proficiency. Results showed that some of the error types in the LIS-SRT have significant correlations with performance in the comprehension task, revealing external validity for this sentence repetition test. Crucially, while sign language proficiency did not modulate the impact of face-masks on narrative comprehension, the metacognitive outcomes were clearly influenced by the interaction between LIS proficiency and visual conditions. Skilled signers experienced less effort and higher levels of confidence and feeling of understanding, whereas these subjective experiences were greatly impacted by visual conditions in less proficient signers. We discuss these findings in reference to cognitive load, thus also extending the construct of "listening effort" to sign languages. In addition, we relate differences in cognitive load in skilled vs. less proficient signers to the ability to extract and process at the same time multiple types of linguistic elements from the flow of signs (multilinear processing of sign language).

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引用次数: 0
Cognitive representation of gait: differences in memory structures between individuals after total knee arthroplasty and total hip arthroplasty.
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-01-27 DOI: 10.1007/s10339-024-01255-4
Dagmar Linnhoff, René Kaiser, Klaus Mattes, Cornelia Frank

The objective was to examine differences in the gait-specific cognitive representation structures between individuals after total knee- (TKA) and after total hip-joint arthroplasty (THA). The cognitive representation structure was compared between three groups: 1. three months after TKA (n = 12), 2. three months after THA (n = 12), and 3. healthy control group (CG) (n = 12) using the structural dimensional analysis of mental representation (SDA-M). Additionally, perceived joint function was rated by either the KOOS, JR. or HOOS, JR. Mean distribution of perceived joint function was not significantly different between the TKA (60.35 ± 11.2) and THA group (68.01 ± 13.8) (t = - 1.425; p = .173). In the cognitive representation structure, the THA group exhibited functional differences from the TKA group and control group, both of which showed a functional structure. Three months after hip joint replacement the gait-specific cognitive representation structure seems to reflect joint function-specific deviations. Therefore, focussing on functional recovery of cognitive gait representation may facilitate gait rehabilitation in individuals after hip replacement.

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引用次数: 0
The baby duck syndrome as cognitive bias in user-interface interaction. 小鸭子综合症:用户界面交互中的认知偏差。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-23 DOI: 10.1007/s10339-024-01253-6
Nadezhda Glebko, Alyona Kharitonova, Ekaterina Kosova, Elena Gorbunova

As technological interfaces are relatively new cultural tools, regular interaction can lead to new psychological phenomena, like the baby duck syndrome, where users favor old interfaces over updates. This syndrome is seen as a cognitive bias in human-computer interaction. Two studies were conducted: Study 1 on an Airbnb app (old vs. new versions), and Study 2 on a self-developed website (blue vs. purple design). Subjects completed sequential five usability tasks in two blocks with the resting between. Experimental groups engaged with different interface versions, while control groups used the same one. After completing tasks, subjects filled questionnaires about interface interaction. Study 1 showed significantly higher preference for the old Airbnb version, though scores varied by group. Study 2 revealed a trend of reduced scores in experimental groups on second assessment, not seen in controls. Version-based rating differences were insignificant. Overall, Studies 1 and 2 indicated baby duck syndrome is challenging to study in labs, suggesting it emerges when users are genuinely engaged with the interface. This article has both theoretical and experimental significance for studying the emergence of psychological phenomena in human-digital interaction. As a practical application, the obtained results can be useful for correct development updates for interfaces.

由于技术界面是相对较新的文化工具,经常的交互会导致新的心理现象,比如小鸭子综合症,用户喜欢旧的界面而不是更新。这种综合征被视为人机交互中的认知偏差。我们进行了两项研究:研究1是针对Airbnb应用程序(旧版本和新版本),研究2是针对自己开发的网站(蓝色和紫色设计)。受试者在两个区块中完成了连续的五个可用性任务,中间休息。实验组使用不同的界面版本,而对照组使用相同的界面版本。完成任务后,受试者填写关于界面交互的问卷。研究1显示,人们对Airbnb旧版本的偏好明显更高,尽管得分因群体而异。研究2揭示了实验组在第二次评估中得分降低的趋势,而在对照组中没有看到。基于版本的评分差异不显著。总的来说,研究1和2表明,在实验室中研究鸭宝宝综合症是具有挑战性的,这表明当用户真正参与到界面中时,它就会出现。本文对研究人-数字交互中心理现象的产生具有理论和实验意义。作为实际应用,所获得的结果可用于接口的正确开发更新。
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引用次数: 0
Does lexical category matter in effects of emotionality on L2 word processing in late proficient Chinese-English bilinguals? An ERP study. 词汇类别对后期熟练汉英双语者情感对第二语言词汇加工的影响重要吗?ERP研究。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-16 DOI: 10.1007/s10339-024-01252-7
Xiaogen Liao, Xueni Li, Chuanbin Ni

Although the effects of emotionality on word processing might be modulated by lexical category, a body of extant literature has tended to obviate the need of considering this factor. In this study, we attempted to address how lexical category modulates the effects of emotionality on L2 word processing. To this end, event-related potentials (ERPs) were recorded from a group of late proficient Chinese-English bilinguals while they performed a lexical decision task with a set of tightly matched negative, positive, and neutral words across three lexical categories (nouns, verbs, adjectives). The results revealed a P2 effect, an N400 effect, as well as an LPC effect for word emotionality. Moreover, an interaction between word emotionality and lexical category occurred within the N400 and LPC time windows over fronto-central electrodes, reflecting that the N400 displayed a smaller amplitude for positive nouns and verbs than for their neutral counterparts, as well as for negative as opposed to neutral adjectives, and that the LPC showed a larger amplitude for positive relative to neutral nouns, as well as for positive and negative adjectives than for their neutral counterparts. These results provide initial electrophysiological evidence for the modulation of lexical category to the emotionality effects on L2 word processing at the different stages and highlight the importance of lexical category in research on L2 emotional word processing.

虽然情感因素对文字处理的影响可能会受到词汇类别的调节,但现有的大量文献都倾向于排除考虑这一因素的必要性。在本研究中,我们试图探讨词汇类别如何调节情感对 L2 词语加工的影响。为此,我们记录了一组后期熟练的汉英双语者在进行词汇决策任务时的事件相关电位(ERPs),他们在三个词汇类别(名词、动词、形容词)中使用了一组紧密匹配的消极词、积极词和中性词。结果显示,词语情绪性具有 P2 效应、N400 效应和 LPC 效应。此外,在前中央电极的 N400 和 LPC 时间窗内,词语情绪性和词性类别之间存在交互作用,反映出 N400 的振幅对于积极的名词和动词小于中性的对应词,以及消极的形容词小于中性的对应词,而 LPC 的振幅对于积极的名词大于中性的对应词,以及积极和消极的形容词大于中性的对应词。这些结果提供了初步的电生理学证据,证明词类对不同阶段的 L2 词语加工的情感性效应有调节作用,并突出了词类在 L2 情感性词语加工研究中的重要性。
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引用次数: 0
The effect of a 2-month abacus training on students with developmental dyscalculia. 2个月的算盘训练对发展性计算障碍学生的影响。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-09 DOI: 10.1007/s10339-024-01251-8
Yujie Lu, Jianing Lyu, Xinlin Zhou

Developmental dyscalculia (DD) is a specific mathematics learning disorder, characterized by the atypical development of number sense, arithmetic calculation, and atypical development of brain structures and brain activations in core brain regions for number processing. The current study examined the intervention effect of a 2-month abacus training on DD students. Results showed that compared with the non-trained control group, the DD students with abacus training showed higher scores in number sense, calculation, and sustained attention abilities. Additionally, a larger percentage of students in the abacus group showed improvements in the DD screening tasks compared to the control group. The current finding indicated that abacus training or abacus courses can be used as a tool for further DD intervention.

发展性计算障碍(DD)是一种特殊的数学学习障碍,其特征是数感、算术计算的非典型发展,以及脑结构的非典型发展和脑核心区域的非典型数字处理激活。本研究考察了2个月的珠算训练对DD学生的干预效果。结果表明,与未接受珠算训练的对照组相比,接受珠算训练的DD学生在数感、计算能力和持续注意能力方面得分更高。此外,与对照组相比,更多的珠算组学生在DD筛查任务中表现出改善。目前的研究结果表明,珠算训练或珠算课程可以作为进一步干预DD的工具。
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引用次数: 0
Discrete, recurrent, and scalable patterns in non-operant judgement underlie affective picture ratings. 非操作性判断中的离散、循环和可扩展模式是情感图片评级的基础。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-12-07 DOI: 10.1007/s10339-024-01250-9
Leandros Stefanopoulos, Byoung-Woo Kim, John Sheppard, Emanuel A Azcona, Nicole L Vike, Sumra Bari, Shamal Lalvani, Sean Woodward, Nicos Maglaveras, Martin Block, Aggelos K Katsaggelos, Hans C Breiter

Operant keypress tasks in a reinforcement-reward framework where behavior is shaped by its consequence, show lawful relationships in human preference behavior (i.e., approach/avoidance) and have been analogized to "wanting". However, they take 20-40 min as opposed to short non-operant rating tasks, which can be as short as 3 min and unsupervised, thus more readily applied to internet research. It is unknown if non-operant rating tasks where each action does not have a consequence, analogous to "liking", show similar lawful relationships. We studied non-operant, picture-rating data from three independent population cohorts (N = 501, 506, and 4019 participants) using the same 7-point Likert scale for negative to positive preferences, and the same categories of images from the International Affective Picture System. Non-operant picture ratings were used to compute location, dispersion, and pattern (entropy) variables, that in turn produced similar value, limit, and trade-off functions to those reported for operant keypress tasks, all with individual R2 > 0.80. For all three datasets, the individual functions were discrete in mathematical formulation. They were also recurrent or consistent across the cohorts and scaled between individual and group curves. Behavioral features such as risk aversion and other interpretable features of the graphs were also consistent across cohorts. Together, these observations argue for lawfulness in the modeling of the ratings. This picture rating task demonstrates a simple, quick, and low-cost framework for quantitatively assessing human preference without forced choice decisions, games of chance, or operant keypressing. This framework can be easily deployed on any digital device worldwide.

在强化-奖励框架中,操作性按键任务的行为是由其结果形成的,在人类偏好行为(即接近/回避)中显示出合法的关系,并被类比为“想要”。然而,与短的非操作性评分任务相比,它们需要20-40分钟,而非操作性评分任务可能短至3分钟,并且没有监督,因此更容易应用于互联网研究。目前尚不清楚,非操作性评分任务中每个动作都没有结果,类似于“喜欢”,是否显示出类似的合法关系。我们研究了来自三个独立人群队列(N = 501,506和4019名参与者)的非操作性图像评分数据,使用相同的7点李克特量表来衡量消极到积极的偏好,以及来自国际情感图像系统的相同类别的图像。非操作性图像评级用于计算位置、分散和模式(熵)变量,这些变量反过来产生与操作性按键任务报告的值、限制和权衡函数相似的值、限制和权衡函数,所有这些都具有单独的R2 > 0.80。对于所有三个数据集,单个函数在数学公式中是离散的。它们也在整个队列中反复出现或一致,并在个体和群体曲线之间进行缩放。行为特征,如风险厌恶和图表的其他可解释特征也在队列中是一致的。总之,这些观察结果证明了评级模型的合法性。这个图片评级任务展示了一个简单、快速、低成本的框架,用于定量评估人类偏好,而不需要强制选择决策、机会游戏或操作按键。这个框架可以很容易地部署在全球任何数字设备上。
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引用次数: 0
Online level-2 perspective taking for newly learnt symbols. 对新学的符号进行在线二级透视。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-21 DOI: 10.1007/s10339-024-01244-7
Réka Pető, Fruzsina Elekes, Ildikó Király

Humans demonstrate spontaneous sensitivity to other people's perspectives on object identities in online tasks. Evidence shows that this not only involves representing the mere discrepancy between perspectives, but the content of such perspectives as well (level-2 perspective taking/L2PT). However, this evidence comes from studies using culturally grounded symbols which leaves open the possibility that having extensive, easily accessible background knowledge about an object is necessary for the L2PT effect. Experiment 1 tested this by comparing L2PT across two groups: one performing a verification task on Arabic numbers, and one on newly learnt symbol-label pairs. In both groups, half of the visual stimuli was symmetrical, while half was asymmetrical. In both cases, there was a joint condition: participants performed the task in parallel with a partner, observing stimuli from opposite angles, thus having conflicting interpretations for asymmetric characters. Furthermore, they also performed the verification task individually, while their partner had no visual access to the stimuli. We found an interference effect in both groups. However, while the effect was stable in the number group, it diminished over time in the symbol group. Experiments 2a and 2b demonstrated that the complexity of the recently learnt symbols has an influence on spontaneous L2PT: the same procedure with more complex symbols did not elicit any interference effect. Our results show that online L2PT is not limited to objects that participants have proficiency in identifying. Nevertheless, the L2PT effect seems to diminish when participants have to process increasingly complex novel symbols.

在在线任务中,人类会自发地表现出对他人关于对象身份的观点的敏感性。有证据表明,这不仅包括表现不同观点之间的差异,还包括表现这些观点的内容(二级观点取舍/L2PT)。然而,这些证据都来自于使用有文化基础的符号进行的研究,这就留下了一种可能性,即拥有关于对象的广泛且易于获取的背景知识是产生 L2PT 效果的必要条件。实验 1 通过比较两组人的 L2PT 测试了这一点:一组对阿拉伯数字执行验证任务,另一组对新学的符号-标签对执行验证任务。在这两组中,一半的视觉刺激是对称的,另一半是不对称的。在这两种情况下,都有一个联合条件:参与者与同伴并行执行任务,从相反的角度观察刺激物,从而对不对称字符产生相互冲突的解释。此外,他们还单独完成了验证任务,而他们的同伴无法看到刺激物。我们在两组中都发现了干扰效应。不过,数字组的干扰效应比较稳定,而符号组的干扰效应则随着时间的推移而减弱。实验 2a 和 2b 表明,最近学习的符号的复杂程度对自发 L2PT 有影响:用更复杂的符号进行相同的操作不会产生任何干扰效应。我们的研究结果表明,在线 L2PT 并不局限于参与者能够熟练识别的对象。然而,当参与者必须处理越来越复杂的新符号时,L2PT 效应似乎会减弱。
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引用次数: 0
Be kind, don't rewind: trait rumination may hinder the effects of self-compassion on health behavioral intentions after a body image threat. 善待自己,不要倒带:特质反刍可能会在身体形象受到威胁后阻碍自我同情对健康行为意向的影响。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-15 DOI: 10.1007/s10339-024-01249-2
Amsela Hodzic, Abigail R Flynn, Jean M Lamont, Min Khin, Alexandria Grubbs

Many individuals encounter situations that may elicit body-related concerns and impact how they think and feel about their weight, daily habits, and physical attractiveness. Research shows body image threats can predict poor health behaviors, but approaching those difficult moments with self-compassion-being kind, forgiving, and nonjudgmental-may reduce the impact of that threat and promote engagement in positive health behaviors. However, trait rumination, or tending to perseverate on negative events, may both dampen the benefits of a self-compassionate state and predict poor health behaviors. The present study examined whether a brief self-compassion writing exercise, after recalling a negative body-related event, predicted intent to perform health-promoting behaviors, and whether trait rumination attenuated this relationship. Participants (N = 217) completed a measure of trait rumination, underwent a body image threat, and were randomly assigned to cope with self-compassion or a distraction. Subsequently, participants completed a measure of health behavioral intentions. Analyses revealed participants in the self-compassion condition reported greater health-promoting behavioral intentions compared to control, with no significant main effect of trait rumination. However, a condition-by-rumination interaction emerged, suggesting the self-compassion condition was associated with higher health behavioral intentions, but only for participants with low trait rumination levels. These effects washed out when controlling for participants' self-rated health. The findings suggest that a self-compassion practice can help mitigate the adverse effects of a body image threat and facilitate health-promoting behavioral intentions, although its efficacy may depend on individual levels of trait rumination and perceived health.

许多人都会遇到一些情况,这些情况可能会引起与身体有关的担忧,并影响他们对自己体重、日常习惯和身体吸引力的看法和感受。研究表明,身体形象威胁可以预示不良的健康行为,但以自我同情的态度--善意、宽容和不做评判--来对待这些困难时刻,可能会减少威胁的影响,并促进参与积极的健康行为。然而,特质反刍或倾向于坚持负面事件,可能会削弱自我同情状态的益处,并预测不良的健康行为。本研究考察了在回忆与身体有关的负面事件后,进行简短的自我同情写作练习是否会预示着采取促进健康行为的意愿,以及特质反刍是否会削弱这种关系。参与者(217 人)完成了特质反刍测量,接受了身体形象威胁,并被随机分配到以自我同情或转移注意力的方式来应对。随后,参与者完成了一项健康行为意向测量。分析表明,与对照组相比,自我同情条件下的参与者报告了更多促进健康的行为意向,特质反刍没有显著的主效应。然而,出现了条件与反刍的交互作用,表明自我同情条件与较高的健康行为意向相关,但只针对特质反刍水平较低的参与者。在对参与者的自我健康评价进行控制后,这些影响就会消失。研究结果表明,自我同情练习有助于减轻身体形象威胁的不利影响,促进健康行为意向,但其效果可能取决于个人的特质反刍水平和感知健康状况。
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引用次数: 0
Analysis of the impact of different background colors in VR environments on risk preferences. 分析 VR 环境中不同背景颜色对风险偏好的影响。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-13 DOI: 10.1007/s10339-024-01248-3
Yoko Shikata, Tatsunori Matsui

Metaverse virtual reality (VR) technology offers an environment that provides a sense of presence that cannot be achieved through traditional online interactions. Although this technology is used in education and industry, challenges remain to be overcome for further penetration into society. In this study, we conducted an experiment using a risk preference task in blue and red spaces to verify color impressions and their effects in VR environments. Consistent with previous studies, high calmness was observed in the blue space. However, contrary to expectations, the risk preference task results showed risk-averse behavior in red space but not in blue space. Therefore, conventional color psychology may not be applicable to constructing the same space in a virtual environment. Previous studies have shown consistent experimental results regarding emotional responses to color stimuli; however, no consistent outcomes have been reported regarding cognitive performance. This is because the effect of color impressions is thought to depend not only on the color itself but also on what is recalled. The results of this study suggest that red in a VR environment may be interpreted as a warning color, preventing people from losing focus.

Metaverse 虚拟现实(VR)技术提供了一种环境,它所带来的临场感是传统在线互动无法实现的。虽然这种技术已被用于教育和工业领域,但要进一步渗透到社会中,仍需克服各种挑战。在本研究中,我们使用蓝色和红色空间中的风险偏好任务进行了一项实验,以验证 VR 环境中的色彩印象及其影响。与之前的研究一致,在蓝色空间中观察到了较高的平静度。然而,与预期相反的是,风险偏好任务的结果显示,在红色空间中存在规避风险的行为,而在蓝色空间中却没有。因此,传统的色彩心理学可能并不适用于在虚拟环境中构建相同的空间。以往的研究表明,关于对色彩刺激的情绪反应的实验结果是一致的;但是,关于认知表现的实验结果却不一致。这是因为人们认为颜色印象的效果不仅取决于颜色本身,还取决于所回忆的内容。本研究的结果表明,VR 环境中的红色可能会被解释为一种警告色,防止人们失去注意力。
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引用次数: 0
Decision-making during training of a Swedish navy command and control team: a quantitative study of workload effects. 瑞典海军指挥与控制小组培训期间的决策制定:对工作量影响的定量研究。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-11-13 DOI: 10.1007/s10339-024-01242-9
Marie Hindorf, Denise Bäckström, Carl-Oscar Jonson, Anders Jonsson, Peter Berggren

The study compared two simulation environments for training of Swedish naval Command and Control teams by using indirect measures, including workload, combat readiness, and situation awareness. The literature explains simulation-based training as providing a safe avenue to practice relevant scenarios. Fidelity, the degree of realism in the simulation, and workload, the equilibrium between demands and assigned tasks, are crucial factors examined in this study of low- and high-fidelity naval simulations. This study was conducted to better understand the effects of various training methods. An experimental design with repeated measures was used with three consecutive escalating parts. The subjective, multidimensional assessment tool, NASA-Task Load Index was used to rate perceived workload. Combat readiness of the ship and mental demand yielded significant results. For combat readiness of the ship, there was a difference between the low and the high-fidelity setting, for the initial part of the scenario p = 0.037 and for the second part p = 0.028. Mental demand was experienced as higher in the low-fidelity setting, p = 0.036. Notably, the simulated internal battle training for onboard command teams in a low-fidelity setting was found to induce a level of stress comparable with that experienced in a high-fidelity setting. The results indicate that low-fidelity training results in a workload not distinguishable from high-fidelity training and has practical implications for increased use of low-fidelity training as part of (naval) command team training programmes.

这项研究通过使用包括工作量、战斗准备和态势感知在内的间接衡量标准,对瑞典海军指挥与控制小组培训的两种模拟环境进行了比较。文献解释说,模拟训练为练习相关场景提供了一个安全的途径。保真度(模拟的逼真程度)和工作量(需求与分配任务之间的平衡)是本研究中低保真和高保真海军模拟的关键因素。本研究旨在更好地了解各种训练方法的效果。本研究采用了重复测量的实验设计,分为三个连续递增的部分。采用主观、多维评估工具 NASA 任务负荷指数来评定感知工作量。舰艇战备状态和心理需求产生了显著的结果。在舰艇战斗准备方面,低保真和高保真设置之间存在差异,情景的第一部分 p = 0.037,第二部分 p = 0.028。心理需求在低保真环境中更高,p = 0.036。值得注意的是,在低保真环境下对舰载指挥团队进行的模拟内部战斗训练所产生的压力水平与高保真环境下的压力水平相当。结果表明,低保真训练所产生的工作量与高保真训练没有区别,这对更多地使用低保真训练作为(海军)指挥小组训练计划的一部分具有实际意义。
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引用次数: 0
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Cognitive Processing
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