设计和评估旨在改变行为的说服信息的概念框架:系统回顾

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in human behavior reports Pub Date : 2024-07-03 DOI:10.1016/j.chbr.2024.100448
Kiemute Oyibo, Shogo Toyonaga
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引用次数: 0

摘要

在利用技术推动行为改变的过程中,有效的说服信息是不可或缺的。然而,目前还没有任何范围界定或系统性综述探讨过在不同领域使用概念框架设计和评估说服信息以实现有效说服沟通的情况。本综述的主要目的是对已发表的有关概念框架的文章进行梳理,这些概念框架有助于在技术驱动的干预措施中进行有效的说服信息设计和评估,以期发现其潜力和尚未填补的研究空白。次要目的是以联合国可持续发展目标为分析视角,揭示如何将有说服力的信息设计和评估框架应用于行为改变。我们的研究结果表明,关于有说服力的信息设计和评估框架的文章中,约有四分之三是在过去十年间发表的。虽然所审查的用户研究并非纵向研究,但所介绍的框架显示,如果实施得当,在促进目标受众的行为改变方面大有可为。然而,还需要:(1) 在代表性不足的群体(如非洲、南美洲和亚洲的中低收入国家)中,以及在除良好健康和福祉之外的其他联合国可持续发展目标相关的未探索领域开展更多研究;(2) 从临时设计原则、仅使用行为理论和不使用经过验证的框架转向使用既定的行为理论驱动框架来设计和评估说服信息,使其更加有效。
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Conceptual frameworks for designing and evaluating persuasive messages aimed at changing behavior: Systematic review

Effective persuasive messages are indispensable when it comes to using technology to motivate behavior change. However, no scoping or systematic review has explored the landscape of using conceptual frameworks to design and evaluate persuasive messages for effective persuasive communication in different domains. The primary aim of this review is to map published articles on conceptual frameworks that aid effective persuasive message design and evaluation in technology-driven interventions with a view to uncovering their potential and unfilled research gaps. The secondary aim is to uncover how persuasive message design and evaluation frameworks have been applied to address behavior change using the United Nations' Sustainable Development Goals as an analytical lens. Our results show that about three-quarter of the articles on persuasive message design and evaluation frameworks were published in the last decade. While the reviewed user studies were not longitudinal, the presented frameworks show strong promise in fostering behavior change among the target audiences if implemented correctly. However, there is a need to (1) conduct more research among underrepresented groups (e.g., in lower-to-middle-income countries in Africa, South America, and Asia) and in unexplored domains related to other United Nations’ Sustainable Development Goals other than Good Health and Wellbeing; and (2) move away from ad hoc design principles, use of only behavior theories, and non-use of validated frameworks towards using established behavioral theory-driven frameworks to design and evaluate persuasive messages to make them more effective.

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