利用虚拟现实技术治疗精神疾病的进展

IF 16.8 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Nature reviews psychology Pub Date : 2024-07-10 DOI:10.1038/s44159-024-00334-9
Imogen H. Bell, Roos Pot-Kolder, Albert Rizzo, Mar Rus-Calafell, Valentina Cardi, Matteo Cella, Thomas Ward, Simon Riches, Martin Reinoso, Andrew Thompson, Mario Alvarez-Jimenez, Lucia Valmaggia
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摘要

虚拟现实(VR)已成为心理健康领域一种前景广阔的工具。身临其境的环境是这项技术的核心,它能让人置身于高度可控的虚拟体验中,感觉真实。在本综述中,我们将详细阐述沉浸式体验的积极因素以及基于 VR 的治疗方法是如何发挥作用的。我们概述了利用 VR 治疗心理健康问题(焦虑、精神症状、创伤后应激反应、饮食失调、抑郁和压力管理)的发展情况,并重点介绍了推动有效干预的核心机制。人工智能、生物反馈和游戏化是新兴的发展领域,我们将讨论它们如何提高心理治疗的可及性、参与性和有效性。在不同人群中开展以用户为中心的严格研究是研究的重中之重。随着虚拟现实技术在心理健康领域的应用不断发展,解决伦理和实施方面的问题对于确保不断改进治疗至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Advances in the use of virtual reality to treat mental health conditions
Virtual reality (VR) has emerged as a promising tool in the field of mental health. Central to this technology are immersive environments, which enable exposure to highly controlled virtual experiences that feel real. In this Review, we elaborate on the active elements of immersive experiences and how VR-based treatments work. We provide an overview of developments in the use of VR to treat mental health conditions (anxiety, psychotic symptoms, post-traumatic stress, eating disorders, depression and stress management) with a focus on the core mechanisms that drive effective interventions. Artificial intelligence, biofeedback and gamification are emerging areas of development, and we discuss how they might enhance the accessibility, engagement and effectiveness of psychological treatments. Conducting rigorous studies with user-centred designs in diverse populations is a key research priority. As the use of VR in mental health continues to evolve, addressing ethical and implementation considerations is critical for ensuring ongoing treatment improvements. Virtual reality (VR) enables highly controlled exposure to environments that feel real, which can substantially improve mental health treatments. In this Review, Bell and colleagues describe current VR-based treatments and discuss technological and psychological tools that might promote enhanced immersive experiences.
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