论非零捕获半径和不同玩家速度比的两艘切割船与逃逸船差分博弈的终点条件

IF 1.8 Q3 AUTOMATION & CONTROL SYSTEMS IFAC Journal of Systems and Control Pub Date : 2024-07-05 DOI:10.1016/j.ifacsc.2024.100273
Eliezer Lozano , Israel Becerra , Ubaldo Ruiz , Rafael Murrieta-Cid
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引用次数: 0

摘要

我们研究了一个追逐-逃避微分博弈,其中有三个代理在欧几里得平面上做简单运动。其中两艘切割船(追逐者)的目标是尽快捕获一艘逃逸船(逃避者)。逃逸者的目标则与之相反,它试图尽可能长时间地避免被捕获。当逃逸者与至少一艘切割机之间的距离小于给定值时,游戏结束。我们将游戏分为两种情况:情况 1,即所有玩家的速度相同;情况 2,即逃逸者的速度快于追捕者。与以往的工作不同,我们的主要创新如下。对于情况 1,我们完全采用微分博弈技术来求解。通过对决定博弈胜负的障碍的研究,我们解决了同类博弈。此外,我们还获得了所有棋手的时间最优策略,证明他们不会切换控制权。对于情况 2,我们获得了主要解,并举例说明了控制权切换的存在。
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On the terminal conditions of the two cutters and a fugitive ship differential game with non-zero capture radius and different players’ speed ratio

We study a pursuit-evasion differential game in which three agents move with simple motion on the Euclidean plane. Two of them, the cutters (pursuers), aim to capture a fugitive ship (the evader) as soon as possible. Having an opposite goal, the fugitive ship seeks to avoid capture for as long as possible. The game ends when the distance between the fugitive and at least one of the cutters is smaller than a given value. We have divided the game into two cases: case 1, when all players have the same speed, and case 2, when the evader is faster than the pursuers. Unlike previous work, our main innovations are as follows. For case 1, we present a solution obtained using exclusively differential game techniques. The game of kind is solved by establishing a study of the barrier that defines the winner of the game. In addition, we obtained time-optimal strategies for all players, proving that they do not switch controls. For case 2, we obtain the primary solution and exhibit an example showing the existence of control switches.

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来源期刊
IFAC Journal of Systems and Control
IFAC Journal of Systems and Control AUTOMATION & CONTROL SYSTEMS-
CiteScore
3.70
自引率
5.30%
发文量
17
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