利用参数中轴曲面实现神经射线场的多视角一致性

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-06-28 DOI:10.1016/j.cag.2024.103991
Peder Bergebakken Sundt, Theoharis Theoharis
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引用次数: 0

摘要

深度学习方法正在彻底改变视觉计算问题的解决方案,例如形状检索和生成形状建模,但这需要既快速又可微分的新型形状表示法。神经射线场及其改进的渲染性能在这方面大有可为,但与研究较多的基于坐标的方法相比,神经射线场的保真度和多视角一致性较低,而且训练和评估速度较慢。我们提出的 PMARF 是一种改进的射线场,它将目标形状的骨架明确建模为一组(0 厚度)参数中轴曲面。这种方法通过构造减少了重建域中可用的自由度,即使从稀疏的训练视图中也能改善多视图一致性。这反过来又提高了保真度,同时有利于缩小网络规模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Towards multi-view consistency in neural ray fields using parametric medial surfaces

Deep learning methods are revolutionizing the solutions to visual computing problems, such as shape retrieval and generative shape modeling, but require novel shape representations that are both fast and differentiable. Neural ray fields and their improved rendering performance are promising in this regard, but struggle with a reduced fidelity and multi-view consistency when compared to the more studied coordinate-based methods which, however, are slower in training and evaluation. We propose PMARF, an improved ray field which explicitly models the skeleton of the target shape as a set of (0-thickness) parametric medial surfaces. This formulation reduces by construction the degrees-of-freedom available in the reconstruction domain, improving multi-view consistency even from sparse training views. This in turn improves fidelity while facilitating a reduction in the network size.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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