{"title":"超越视觉:比较传统虚拟现实和沉浸式多感官环境在减轻大学生压力方面的作用","authors":"Hanieh Baktash, Daejin Kim, Amin Shirazi","doi":"10.3389/frvir.2024.1412297","DOIUrl":null,"url":null,"abstract":"This study aims to assess the efficacy of traditional virtual reality (VR) and Immersive Multi-sensory Environments (IME) in mitigating anxiety levels among university students. The study can address the following research questions: 1) What disparities exist in anxiety levels before and after exposure to traditional VR and IME? 2) How do anxiety levels compare between participants exposed to IME and those in a VR environment?The research adopted a twophase approach involving participants exhibiting moderate to high-stress levels. In the second phase, participants were randomly assigned to either a VR group (solely visual stimulation) or an IME group (comprising visual, auditory, and olfactory stimuli). The State-Trait Anxiety Inventory (STAI) were utilized to assess stress and anxiety levels before and after each experiment.The findings suggest that participants’ experiences in both VR and IME environments effectively contributed to reducing anxiety levels and fostering a tranquil atmosphere. Both experimental groups reported a significantly heightened sense of relaxation post-experiments. Although the disparity was not statistically significant, the IME group displayed a more pronounced reduction in stress levels compared to the VR group.The research underscores the significance of considering the built environment and sensory design in addressing mental health challenges among college students. Further exploration and integration of such approaches into educational settings could significantly contribute to establishing more supportive and conducive environments for student success.","PeriodicalId":502489,"journal":{"name":"Frontiers in Virtual Reality","volume":"22 2","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Beyond sight: Comparing traditional virtual reality and immersive multi-sensory environments in stress reduction of university students\",\"authors\":\"Hanieh Baktash, Daejin Kim, Amin Shirazi\",\"doi\":\"10.3389/frvir.2024.1412297\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to assess the efficacy of traditional virtual reality (VR) and Immersive Multi-sensory Environments (IME) in mitigating anxiety levels among university students. The study can address the following research questions: 1) What disparities exist in anxiety levels before and after exposure to traditional VR and IME? 2) How do anxiety levels compare between participants exposed to IME and those in a VR environment?The research adopted a twophase approach involving participants exhibiting moderate to high-stress levels. In the second phase, participants were randomly assigned to either a VR group (solely visual stimulation) or an IME group (comprising visual, auditory, and olfactory stimuli). The State-Trait Anxiety Inventory (STAI) were utilized to assess stress and anxiety levels before and after each experiment.The findings suggest that participants’ experiences in both VR and IME environments effectively contributed to reducing anxiety levels and fostering a tranquil atmosphere. Both experimental groups reported a significantly heightened sense of relaxation post-experiments. Although the disparity was not statistically significant, the IME group displayed a more pronounced reduction in stress levels compared to the VR group.The research underscores the significance of considering the built environment and sensory design in addressing mental health challenges among college students. 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引用次数: 0
摘要
本研究旨在评估传统虚拟现实(VR)和沉浸式多感官环境(IME)在减轻大学生焦虑水平方面的功效。本研究可解决以下研究问题:1) 在接触传统虚拟现实和沉浸式多感官环境前后,焦虑水平存在哪些差异? 2) 接触沉浸式多感官环境的参与者与在虚拟现实环境中的参与者的焦虑水平如何比较?在第二阶段,参与者被随机分配到 VR 组(只有视觉刺激)或 IME 组(包括视觉、听觉和嗅觉刺激)。研究结果表明,参与者在 VR 和 IME 环境中的体验有效地降低了焦虑水平,营造了宁静的氛围。两个实验组在实验后都表示放松感明显增强。这项研究强调了考虑建筑环境和感官设计在应对大学生心理健康挑战方面的重要性。研究强调了考虑建筑环境和感官设计在应对大学生心理健康挑战方面的重要意义,进一步探索并将这些方法融入教育环境中,将大大有助于为学生的成功建立更具支持性和更有利的环境。
Beyond sight: Comparing traditional virtual reality and immersive multi-sensory environments in stress reduction of university students
This study aims to assess the efficacy of traditional virtual reality (VR) and Immersive Multi-sensory Environments (IME) in mitigating anxiety levels among university students. The study can address the following research questions: 1) What disparities exist in anxiety levels before and after exposure to traditional VR and IME? 2) How do anxiety levels compare between participants exposed to IME and those in a VR environment?The research adopted a twophase approach involving participants exhibiting moderate to high-stress levels. In the second phase, participants were randomly assigned to either a VR group (solely visual stimulation) or an IME group (comprising visual, auditory, and olfactory stimuli). The State-Trait Anxiety Inventory (STAI) were utilized to assess stress and anxiety levels before and after each experiment.The findings suggest that participants’ experiences in both VR and IME environments effectively contributed to reducing anxiety levels and fostering a tranquil atmosphere. Both experimental groups reported a significantly heightened sense of relaxation post-experiments. Although the disparity was not statistically significant, the IME group displayed a more pronounced reduction in stress levels compared to the VR group.The research underscores the significance of considering the built environment and sensory design in addressing mental health challenges among college students. Further exploration and integration of such approaches into educational settings could significantly contribute to establishing more supportive and conducive environments for student success.