{"title":"关于米利肯油滴实验的三维虚拟化","authors":"Daniel Ronquillo","doi":"10.1088/1742-6596/2796/1/012023","DOIUrl":null,"url":null,"abstract":"\n Robert Millikan’s experiment, conducted in 1909, aimed to measure the charge of the electron. This experiment holds immense significance in the fields of electricity and magnetism and is widely performed by physics and chemistry students worldwide. While there are simplified two-dimensional recreations of this experiment available, obtaining measurements that closely resemble reality through a three-dimensional recreation is not easily accessible. This article delves into the development process of this three-dimensional recreation, achieved through reverse engineering of the original experiment using the Unity video game engine. Additionally, it incorporates laboratory equipment, user manuals, and a student guide to ensure a comprehensive experience. By comparing the data obtained from the virtual recreation with that of the real experiment, it was observed that the precision of the virtual experiment resulted in a mere 7% error. Consequently, the virtual experiment can be used as a substitute for the real experiment when circumstances prevent its execution, without compromising the hands-on experience.","PeriodicalId":506941,"journal":{"name":"Journal of Physics: Conference Series","volume":"17 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"About the 3D virtualization of the Millikan oil drop experiment\",\"authors\":\"Daniel Ronquillo\",\"doi\":\"10.1088/1742-6596/2796/1/012023\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n Robert Millikan’s experiment, conducted in 1909, aimed to measure the charge of the electron. This experiment holds immense significance in the fields of electricity and magnetism and is widely performed by physics and chemistry students worldwide. While there are simplified two-dimensional recreations of this experiment available, obtaining measurements that closely resemble reality through a three-dimensional recreation is not easily accessible. This article delves into the development process of this three-dimensional recreation, achieved through reverse engineering of the original experiment using the Unity video game engine. Additionally, it incorporates laboratory equipment, user manuals, and a student guide to ensure a comprehensive experience. By comparing the data obtained from the virtual recreation with that of the real experiment, it was observed that the precision of the virtual experiment resulted in a mere 7% error. Consequently, the virtual experiment can be used as a substitute for the real experiment when circumstances prevent its execution, without compromising the hands-on experience.\",\"PeriodicalId\":506941,\"journal\":{\"name\":\"Journal of Physics: Conference Series\",\"volume\":\"17 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Physics: Conference Series\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1088/1742-6596/2796/1/012023\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Physics: Conference Series","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1088/1742-6596/2796/1/012023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
About the 3D virtualization of the Millikan oil drop experiment
Robert Millikan’s experiment, conducted in 1909, aimed to measure the charge of the electron. This experiment holds immense significance in the fields of electricity and magnetism and is widely performed by physics and chemistry students worldwide. While there are simplified two-dimensional recreations of this experiment available, obtaining measurements that closely resemble reality through a three-dimensional recreation is not easily accessible. This article delves into the development process of this three-dimensional recreation, achieved through reverse engineering of the original experiment using the Unity video game engine. Additionally, it incorporates laboratory equipment, user manuals, and a student guide to ensure a comprehensive experience. By comparing the data obtained from the virtual recreation with that of the real experiment, it was observed that the precision of the virtual experiment resulted in a mere 7% error. Consequently, the virtual experiment can be used as a substitute for the real experiment when circumstances prevent its execution, without compromising the hands-on experience.