玩多少游戏才算过瘾?基于心理困扰的分析

IF 6.6 1区 医学 Q1 PSYCHIATRY Journal of Behavioral Addictions Pub Date : 2024-07-18 Print Date: 2024-10-04 DOI:10.1556/2006.2024.00036
Dana Katz, Zsolt Horváth, Halley M Pontes, Patrik Koncz, Zsolt Demetrovics, Orsolya Király
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引用次数: 0

摘要

背景:虽然有人呼吁限制游戏时间,因为游戏被认为是有问题的,有可能导致游戏障碍(GD),但有关这一问题的证据却相互矛盾。我们探讨了每周平均游戏时间与所报告的游戏障碍症状之间的关联。此外,我们还采用了潜在特征分析法来研究游戏时间与代表心理困扰(PD)的变量(如生活满意度、抑郁症状和感知压力)之间的关系:结果:我们观察到正向的、接近线性关系的游戏时间与心理压力之间的关系:我们发现,游戏时间与广东话症状之间存在接近线性的正相关。根据美国精神病学协会和世界卫生组织的框架,GD高危人群的平均游戏时间约为42小时(SD=19)。此外,我们还发现了四种代表不同程度 PD 的特征。PD程度很高的游戏者(占样本的 4.2%)平均每周游戏 33 小时。值得注意的是,有相当比例的样本(41.9%)尽管每周游戏时间为 26 小时,却没有显示出肢体麻木症:游戏时间与帕金森病之间的关系非常复杂,因为即使长时间玩游戏,对许多游戏玩家来说也可能没有任何问题。
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How much gaming is too much? An analysis based on psychological distress.

Background: While there are calls to restrict the time spent on gaming because it is seen as problematic and potentially leading to gaming disorder (GD), there is conflicting evidence about this issue. We explored the association between the average weekly time spent gaming and reported GD symptoms. Additionally, Latent Profile Analysis was employed to investigate how time spent gaming relates to variables representing psychological distress (PD), such as satisfaction with life, symptoms of depression, and perceived stress.

Methods: Data were collected using surveys with a large sample of highly engaged gamers (N = 14,740; Mage = 24.14 years, SDage = 7.0, 89.3% males).

Results: We observed a positive, close to linear association between time spent gaming and GD symptoms. Groups at risk of GD played for about 42 h (SD = 19) on average, according to the American Psychiatric Association and World Health Organization frameworks. Furthermore, we identified four profiles representing varying levels of PD. Gamers reporting very high levels of PD (4.2% of the sample) played for 33 h per week on average. Remarkably, a substantial percentage of the sample (41.9%) showed no PD despite playing for 26 h per week.

Conclusion: The association between gaming time and PD is complex as even prolonged time spent gaming can be unproblematic for many gamers.

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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
期刊最新文献
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