{"title":"用于自主赛车不确定性建模的迭代高斯过程回归中的主动探索","authors":"Tommaso Benciolini;Chen Tang;Marion Leibold;Catherine Weaver;Masayoshi Tomizuka;Wei Zhan","doi":"10.1109/TCST.2024.3423630","DOIUrl":null,"url":null,"abstract":"Autonomous racing creates challenging control problems, but model predictive control (MPC) has made promising steps toward solving both the minimum lap-time problem and head-to-head racing. Yet, accurate models of the system are necessary for model-based control, including models of vehicle dynamics and opponent behavior. Both dynamics model error and opponent behavior can be modeled with Gaussian process (GP) regression. GP models can be updated iteratively from data collected using the controller, but the strength of the GP model depends on the diversity of the training data. We propose a novel active exploration mechanism for iterative GP regression that purposefully collects additional data at regions of higher uncertainty in the GP model. In the exploration, an MPC collects diverse data by balancing the racing objectives and the exploration criterion; then the GP is retrained. The process is repeated iteratively; in later iterations, the exploration is deactivated, and only the racing objectives are optimized. Thus, the MPC can achieve better performance by leveraging the improved GP model. We validate our approach in the highly realistic racing simulation platform Gran Turismo Sport of Sony Interactive Entertainment Inc for a minimum lap time challenge, and in numerical simulation of head-to-head. Our active exploration mechanism yields a significant improvement in the GP prediction accuracy compared to previous approaches and, thus, an improved racing performance.","PeriodicalId":13103,"journal":{"name":"IEEE Transactions on Control Systems Technology","volume":"33 4","pages":"1301-1316"},"PeriodicalIF":4.4000,"publicationDate":"2024-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Active Exploration in Iterative Gaussian Process Regression for Uncertainty Modeling in Autonomous Racing\",\"authors\":\"Tommaso Benciolini;Chen Tang;Marion Leibold;Catherine Weaver;Masayoshi Tomizuka;Wei Zhan\",\"doi\":\"10.1109/TCST.2024.3423630\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Autonomous racing creates challenging control problems, but model predictive control (MPC) has made promising steps toward solving both the minimum lap-time problem and head-to-head racing. Yet, accurate models of the system are necessary for model-based control, including models of vehicle dynamics and opponent behavior. Both dynamics model error and opponent behavior can be modeled with Gaussian process (GP) regression. GP models can be updated iteratively from data collected using the controller, but the strength of the GP model depends on the diversity of the training data. We propose a novel active exploration mechanism for iterative GP regression that purposefully collects additional data at regions of higher uncertainty in the GP model. In the exploration, an MPC collects diverse data by balancing the racing objectives and the exploration criterion; then the GP is retrained. The process is repeated iteratively; in later iterations, the exploration is deactivated, and only the racing objectives are optimized. Thus, the MPC can achieve better performance by leveraging the improved GP model. We validate our approach in the highly realistic racing simulation platform Gran Turismo Sport of Sony Interactive Entertainment Inc for a minimum lap time challenge, and in numerical simulation of head-to-head. 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引用次数: 0
摘要
自动驾驶赛车带来了挑战性的控制问题,但模型预测控制(MPC)在解决最短圈速问题和面对面比赛方面取得了有希望的进展。然而,精确的系统模型对于基于模型的控制是必要的,包括车辆动力学模型和对手行为模型。动力学模型误差和对手行为都可以用高斯过程(GP)回归来建模。GP模型可以从使用控制器收集的数据中迭代更新,但GP模型的强度取决于训练数据的多样性。我们提出了一种新的主动探索机制,用于迭代GP回归,该机制有目的地收集GP模型中较高不确定性区域的附加数据。在勘探过程中,MPC通过平衡竞速目标和勘探标准来收集多样化的数据;然后全科医生再接受培训。这个过程是迭代重复的;在之后的迭代中,探索被取消,只有比赛目标被优化。因此,MPC可以通过利用改进的GP模型获得更好的性能。我们在索尼互动娱乐公司(Sony Interactive Entertainment Inc .)的高度逼真的赛车模拟平台Gran Turismo Sport中验证了我们的方法,以进行最短圈速挑战,并进行了头对头的数值模拟。与之前的方法相比,我们的主动探索机制显著提高了GP预测精度,从而提高了赛车性能。
Active Exploration in Iterative Gaussian Process Regression for Uncertainty Modeling in Autonomous Racing
Autonomous racing creates challenging control problems, but model predictive control (MPC) has made promising steps toward solving both the minimum lap-time problem and head-to-head racing. Yet, accurate models of the system are necessary for model-based control, including models of vehicle dynamics and opponent behavior. Both dynamics model error and opponent behavior can be modeled with Gaussian process (GP) regression. GP models can be updated iteratively from data collected using the controller, but the strength of the GP model depends on the diversity of the training data. We propose a novel active exploration mechanism for iterative GP regression that purposefully collects additional data at regions of higher uncertainty in the GP model. In the exploration, an MPC collects diverse data by balancing the racing objectives and the exploration criterion; then the GP is retrained. The process is repeated iteratively; in later iterations, the exploration is deactivated, and only the racing objectives are optimized. Thus, the MPC can achieve better performance by leveraging the improved GP model. We validate our approach in the highly realistic racing simulation platform Gran Turismo Sport of Sony Interactive Entertainment Inc for a minimum lap time challenge, and in numerical simulation of head-to-head. Our active exploration mechanism yields a significant improvement in the GP prediction accuracy compared to previous approaches and, thus, an improved racing performance.
期刊介绍:
The IEEE Transactions on Control Systems Technology publishes high quality technical papers on technological advances in control engineering. The word technology is from the Greek technologia. The modern meaning is a scientific method to achieve a practical purpose. Control Systems Technology includes all aspects of control engineering needed to implement practical control systems, from analysis and design, through simulation and hardware. A primary purpose of the IEEE Transactions on Control Systems Technology is to have an archival publication which will bridge the gap between theory and practice. Papers are published in the IEEE Transactions on Control System Technology which disclose significant new knowledge, exploratory developments, or practical applications in all aspects of technology needed to implement control systems, from analysis and design through simulation, and hardware.