在非光谱引擎中渲染荧光材料的非正交还原法

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-07-24 DOI:10.1111/cgf.15150
A. Fichet, L. Belcour, P. Barla
{"title":"在非光谱引擎中渲染荧光材料的非正交还原法","authors":"A. Fichet,&nbsp;L. Belcour,&nbsp;P. Barla","doi":"10.1111/cgf.15150","DOIUrl":null,"url":null,"abstract":"<p>We propose a method to accurately handle fluorescence in a non-spectral (e.g., tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the reradiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"43 4","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines\",\"authors\":\"A. Fichet,&nbsp;L. Belcour,&nbsp;P. Barla\",\"doi\":\"10.1111/cgf.15150\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>We propose a method to accurately handle fluorescence in a non-spectral (e.g., tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the reradiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.</p>\",\"PeriodicalId\":10687,\"journal\":{\"name\":\"Computer Graphics Forum\",\"volume\":\"43 4\",\"pages\":\"\"},\"PeriodicalIF\":2.7000,\"publicationDate\":\"2024-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics Forum\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15150\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15150","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

我们提出了一种在非光谱(如三基色)渲染引擎中准确处理荧光的方法,展示了色彩偏移和亮度增加的效果。我们方法的核心是一种原则性的还原技术,它能在渲染器的色彩匹配函数(CMF)空间中将再辐射编码为低维矩阵。我们的流程独立于特定的 CMF 集,并允许在光传输过程中添加不可见光紫外波段。我们的表现形式在视觉上与所测荧光材料的全光谱光传输相匹配,即使是在具有挑战性的照明条件下也是如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines

We propose a method to accurately handle fluorescence in a non-spectral (e.g., tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the reradiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
期刊最新文献
DiffPop: Plausibility-Guided Object Placement Diffusion for Image Composition Front Matter LGSur-Net: A Local Gaussian Surface Representation Network for Upsampling Highly Sparse Point Cloud 𝒢-Style: Stylized Gaussian Splatting iShapEditing: Intelligent Shape Editing with Diffusion Models
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1