重复博弈热力学极限中的选择压力/噪声驱动的合作行为

Rajdeep Tah, Colin Benjamin
{"title":"重复博弈热力学极限中的选择压力/噪声驱动的合作行为","authors":"Rajdeep Tah, Colin Benjamin","doi":"arxiv-2407.15801","DOIUrl":null,"url":null,"abstract":"Consider the scenario where an infinite number of players (i.e., the\n\\textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type\nsituation, in a \\textit{repeated} setting. Is it reasonable to anticipate that,\nin these circumstances, cooperation will emerge? This paper addresses this\nquestion by examining the emergence of cooperative behaviour, in the presence\nof \\textit{noise} (or, under \\textit{selection pressure}), in repeated\nPrisoner's Dilemma games, involving strategies such as \\textit{Tit-for-Tat},\n\\textit{Always Defect}, \\textit{GRIM}, \\textit{Win-Stay, Lose-Shift}, and\nothers. To analyze these games, we employ a numerical Agent-Based Model (ABM)\nand compare it with the analytical Nash Equilibrium Mapping (NEM) technique,\nboth based on the \\textit{1D}-Ising chain. We use \\textit{game magnetization}\nas an indicator of cooperative behaviour. A significant finding is that for\nsome repeated games, a discontinuity in the game magnetization indicates a\n\\textit{first}-order \\textit{selection pressure/noise}-driven phase transition.\nThe phase transition is particular to strategies where players do not severely\npunish a single defection. We also observe that in these particular cases, the\nphase transition critically depends on the number of \\textit{rounds} the game\nis played in the thermodynamic limit. For all five games, we find that both ABM\nand NEM, in conjunction with game magnetization, provide crucial inputs on how\ncooperative behaviour can emerge in an infinite-player repeated Prisoner's\ndilemma game.","PeriodicalId":501188,"journal":{"name":"arXiv - ECON - Theoretical Economics","volume":"71 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Selection pressure/Noise driven cooperative behaviour in the thermodynamic limit of repeated games\",\"authors\":\"Rajdeep Tah, Colin Benjamin\",\"doi\":\"arxiv-2407.15801\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Consider the scenario where an infinite number of players (i.e., the\\n\\\\textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type\\nsituation, in a \\\\textit{repeated} setting. Is it reasonable to anticipate that,\\nin these circumstances, cooperation will emerge? This paper addresses this\\nquestion by examining the emergence of cooperative behaviour, in the presence\\nof \\\\textit{noise} (or, under \\\\textit{selection pressure}), in repeated\\nPrisoner's Dilemma games, involving strategies such as \\\\textit{Tit-for-Tat},\\n\\\\textit{Always Defect}, \\\\textit{GRIM}, \\\\textit{Win-Stay, Lose-Shift}, and\\nothers. To analyze these games, we employ a numerical Agent-Based Model (ABM)\\nand compare it with the analytical Nash Equilibrium Mapping (NEM) technique,\\nboth based on the \\\\textit{1D}-Ising chain. We use \\\\textit{game magnetization}\\nas an indicator of cooperative behaviour. A significant finding is that for\\nsome repeated games, a discontinuity in the game magnetization indicates a\\n\\\\textit{first}-order \\\\textit{selection pressure/noise}-driven phase transition.\\nThe phase transition is particular to strategies where players do not severely\\npunish a single defection. We also observe that in these particular cases, the\\nphase transition critically depends on the number of \\\\textit{rounds} the game\\nis played in the thermodynamic limit. For all five games, we find that both ABM\\nand NEM, in conjunction with game magnetization, provide crucial inputs on how\\ncooperative behaviour can emerge in an infinite-player repeated Prisoner's\\ndilemma game.\",\"PeriodicalId\":501188,\"journal\":{\"name\":\"arXiv - ECON - Theoretical Economics\",\"volume\":\"71 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - ECON - Theoretical Economics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2407.15801\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - ECON - Theoretical Economics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2407.15801","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

考虑这样一种情景:在一个 "文本{重复}"环境中,无限多的参与者(即 "文本{热力学}极限")发现自己处于 "囚徒困境 "类型的情境中。在这种情况下,合作会出现吗?本文通过研究在重复的囚徒困境博弈中合作行为的出现来解决这个问题,这些博弈涉及的策略包括:(textit{Tit-for-Tat})、(textit{Always Defect})、(textit{GRIM})、(textit{Win-Stay, Lose-Shift}以及其他策略。为了分析这些博弈,我们使用了一个基于代理的数值模型(ABM),并将其与(textit{1D}-Ising 链的)分析纳什均衡映射(NEM)技术进行了比较。我们使用(textit{game magnetization})作为合作行为的指标。一个重要的发现是,对于某些重复博弈,博弈磁化的不连续性表明了一个由(textit{一阶)(textit{选择压力/噪声)驱动的相变。我们还观察到,在这些特殊情况下,相变关键取决于博弈在热力学极限下的(textit{回合}数量。对于所有五个博弈,我们发现,ABM 和 NEM 与博弈磁化相结合,为无限玩家重复囚徒困境博弈中如何出现合作行为提供了关键信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Selection pressure/Noise driven cooperative behaviour in the thermodynamic limit of repeated games
Consider the scenario where an infinite number of players (i.e., the \textit{thermodynamic} limit) find themselves in a Prisoner's dilemma type situation, in a \textit{repeated} setting. Is it reasonable to anticipate that, in these circumstances, cooperation will emerge? This paper addresses this question by examining the emergence of cooperative behaviour, in the presence of \textit{noise} (or, under \textit{selection pressure}), in repeated Prisoner's Dilemma games, involving strategies such as \textit{Tit-for-Tat}, \textit{Always Defect}, \textit{GRIM}, \textit{Win-Stay, Lose-Shift}, and others. To analyze these games, we employ a numerical Agent-Based Model (ABM) and compare it with the analytical Nash Equilibrium Mapping (NEM) technique, both based on the \textit{1D}-Ising chain. We use \textit{game magnetization} as an indicator of cooperative behaviour. A significant finding is that for some repeated games, a discontinuity in the game magnetization indicates a \textit{first}-order \textit{selection pressure/noise}-driven phase transition. The phase transition is particular to strategies where players do not severely punish a single defection. We also observe that in these particular cases, the phase transition critically depends on the number of \textit{rounds} the game is played in the thermodynamic limit. For all five games, we find that both ABM and NEM, in conjunction with game magnetization, provide crucial inputs on how cooperative behaviour can emerge in an infinite-player repeated Prisoner's dilemma game.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Expert Classification Aggregation Approximately Optimal Auctions With a Strong Bidder Beyond Rationality: Unveiling the Role of Animal Spirits and Inflation Extrapolation in Central Bank Communication of the US The Extreme Points of Fusions A Statistical Equilibrium Approach to Adam Smith's Labor Theory of Value
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1