探索虚拟现实技术整合对 ESL 学生英语口头交流能力的影响:马来西亚一所高中的案例研究

Kumutha Raman, Harwati Hashim, Hanita Hanim Ismail
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摘要

当今的年轻人花费大量时间在游戏和移动设备上,这限制了他们的社交互动和良好沟通的能力。将虚拟现实技术整合到语言学习中,可以为学生提供一个模拟或类似游戏的环境来练习他们的交流技能。本研究的主要目的是探讨将虚拟现实技术融入英语口语交际技能学习对 ESL 学生的影响。从根本上说,本研究为 VR 技术提高学习者基本口头交流技能的潜力提供了基于证据的见解。因此,本研究的目的是通过以下研究问题来实现的:ImmerseMe VR 平台的使用如何影响 ESL 学习者英语口语交际技能的发展,尤其是流利性和准确性,同时强调在口语评估中对参与者的交际能力产生影响的证据。本研究以马来西亚一所华人独立中学的 15 名中六学生为研究对象,探讨他们与 VR 整合课程的接触情况。本研究调查了 ImmerseMe VR 平台如何影响 ESL 学习者的英语口语交际能力,并评估了其在 ESL 课堂上提高语言水平和交际能力的效果。数据通过 ImmerseMe 自动生成的报告和口语评估收集。定量分析结果表明,学习者在接受 VR 干预后,语言技能有了明显提高,这凸显了 VR 作为语言学习有用工具的潜力。这项研究表明,ImmerseMe 等 VR 平台可以提高学习者的语言水平和交际能力,同时也为英语语言课堂的创新教学方法提供了宝贵的见解。
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Exploring the Impact of VR Integration on ESL Leaners’ English Verbal Communication Skills: A Case Study in a Malaysian High School
Today’s young people spend a lot of time on gaming and mobile devices, which limits their social interactions and ability to communicate well. Integrating Virtual Reality technology in language learning provides a simulated or gaming-like environment for students to practice their communication skills. The main aim of the study is to explore the impact of integrating VR technology into the learning of English verbal communication skills among ESL students. Essentially, this study provides evidence-based insights into the potential of VR technology to improve learners’ essential verbal communication skills. Thus, the aim was addressed through the research question on how the use of the ImmerseMe VR platform impacts the development of ESL learners’ English verbal communication skills, particularly fluency and accuracy while highlighting the evidence of the impact on participants’ communicative competence during speaking assessments. The study focused on 15 Form 6 students from a Chinese Independent High School in Malaysia, exploring their encounters with VR-integrated lessons. This study investigated how the ImmerseMe VR platform affects ESL learners’ English verbal communication skills and evaluates its effectiveness in enhancing language proficiency and communicative competence in ESL classrooms. The data were collected through ImmerseMe auto-generated report and speaking assessment. The quantitative analysis reported significant improvement in learners’ skills following VR intervention, highlighting VR’s potential as a useful tool for language learning. This research shows how VR platforms like ImmerseMe can improve language proficiency and communicative competence among learners while providing valuable insights into innovative teaching methods for ESL classrooms.
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