建筑设计工作室教育中的 XR 体验:系统文献综述

Ayşegül Kıdık, Burak Asiliskender
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引用次数: 0

摘要

建筑教育中的创新方法不断发展,以应对该行业动态和不断变化的需求。如今,扩展现实(XR)技术正在成为强大的工具,有可能从根本上改变设计工作室的教育。之所以把重点放在 "扩展现实(XR)"而不是 VR、AR 和 MR 等单个术语上,是因为 XR 具有包罗万象的性质。将所有现实技术合在一起使用,可以全面评估它们的协同作用。每种现实技术都有独特的功能,与单独使用相比,综合使用这些技术可以提供更丰富的教育体验。本研究探讨了 XR 技术在建筑设计工作室教育(ADSE)中的应用和影响,探讨了从 2019 年到 2024 年,传统组件如何与 XR 共同发展。它强调了 XR 对设计工作室教育和体验式学习的影响,在 XR 和 ADSE 的交叉点上为学生、教育工作者和研究人员提供指导。作者按照 PRISMA(2020)清单(Page M.J.et al.,2021)进行了系统的文献综述。在三个主要数据库中搜索后,共获得 183 篇文章。在识别并删除重复文章后,对 178 篇摘要进行了审阅,并对全文进行了研究。最终,对三篇与 "ADSE 中的 XR 体验 "相关的文章进行了详细分析。研究发现,以 "XR 在建筑教育中的影响 "为关键词的研究非常有限。经过系统性审查,剩下三篇文章。对这些文章进行了评估,以调查 XR 技术在设计工作室教育中的使用情况。经审查的文章普遍表明,在设计工作室教育的一个或多个组成部分中使用 XR 技术取得了积极成果。
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XR Experience in Architectural Design Studio Education: A Systematic Literature Review
Pursuing innovative methods in architectural education continually evolves in response to the profession's dynamic and changing demands. Today, Extended Reality (XR) technologies are emerging as powerful tools with the potential to transform design studio education fundamentally. Focusing on "Extended Reality (XR)" rather than individual terms like VR, AR, and MR is due to XR's encompassing nature. Using all realities collectively allows for a comprehensive evaluation of their synergies. Each reality has distinctive capabilities, and their combined use may offer a richer educational experience than focusing on them individually. This study examines the use and impact of XR technologies in architectural design studio education (ADSE), exploring how conventional components can evolve with XR from 2019 to 2024. It highlights XR's influence on design studio education and experiential learning, guiding students, educators, and researchers at the intersection of XR and ADSE. The authors conducted a systematic literature review following the PRISMA (2020) checklist (Page M.J.et al.,2021). Searches in three primary databases resulted in 183 articles. After identifying and removing duplicates, 178 abstracts were reviewed, and full texts were examined. Ultimately, three articles related to “XR Experiences in ADSE" were subjected to detailed analysis. The research found limited studies with the “the impact of the XR in architectural education" keyword. Following the systematic review, three articles remained. These articles were assessed to investigate the use of XR technologies in design studio education. The reviewed articles generally indicated positive outcomes from using XR technologies in one or more components of design studio education.
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