[快乐学习对老年人运动的功效:游戏策略]。

Q3 Nursing Journal of Nursing Pub Date : 2024-08-01 DOI:10.6224/JN.202408_70(4).05
Chia-Shan Wu, Chun-Chin Tsai, Ming-Hsin Chen, Mei-Fang Chen
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引用次数: 0

摘要

运动可以有效延缓衰老,预防老年人慢性疾病的发生并减少其并发症。然而,约有三分之一的老年人不爱运动。快乐学习是促进体育锻炼的有效方法,而使用游戏则是实现快乐学习的可行策略,能使个人完全沉浸并享受活动。因此,探索游戏策略来增强老年人的体育锻炼是值得的。本文根据文献和实践经验,提出了一套游戏策略。该策略的名称 "GAME "是以下内容的缩写:目标设定和教育内容开发(G)、活动设计和游戏内容创建(A)、机制和动态实施(M)、定性和定量健康结果评估(E)。这种系统的描述方法有助于清楚地展示游戏化策略如何促进老年人的体育锻炼和健康。本文旨在为针对老年人的健康促进计划的教育、研究和临床实践提供参考和指导。
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[The Efficacy of Joyful Learning on Exercise in Older Adults: The GAME Strategy].

Exercise can effectively slow aging and prevent the onset and reduce the complications of chronic diseases in the elderly. However, roughly one-third of older adults are inactive. Joyful learning is an effective method for promoting physical activity, while using games is a feasible strategy for achieving joyful learning that enables individuals to fully immerse themselves in and enjoy an activity. Therefore, exploring gaming strategies to enhance physical activity among the elderly is worthwhile. In this paper, a set of gaming strategies based on the literature and practical experience is proposed. The name of this strategy, GAME, is an acronym of the following: goal setting and educational content development (G), activity design and game content creation (A), mechanics and dynamics implementation (M), and evaluation of qualitative and quantitative health outcomes (E). This systematic descriptive approach helps clearly demonstrate how gamification strategies can promote physical activity and health in older adults. The aim of this paper is to provide a reference and guide for education, research, and clinical practice in health promotion programs targeting older adults.

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来源期刊
Journal of Nursing
Journal of Nursing Medicine-Medicine (all)
CiteScore
0.80
自引率
0.00%
发文量
14
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