利用增强现实游戏描述双臂伸展能力的发展。

IF 1.6 3区 心理学 Q4 NEUROSCIENCES Human Movement Science Pub Date : 2024-08-01 DOI:10.1016/j.humov.2024.103254
Shelby Ziccardi , Samantha Timanus , Ghazaleh Ashrafzadehkian , Stephen J. Guy , Rachel L. Hawe
{"title":"利用增强现实游戏描述双臂伸展能力的发展。","authors":"Shelby Ziccardi ,&nbsp;Samantha Timanus ,&nbsp;Ghazaleh Ashrafzadehkian ,&nbsp;Stephen J. Guy ,&nbsp;Rachel L. Hawe","doi":"10.1016/j.humov.2024.103254","DOIUrl":null,"url":null,"abstract":"<div><p>Bilateral coordination is commonly impaired in neurodevelopmental conditions including cerebral palsy, developmental coordination disorder, and autism spectrum disorder. However, we lack objective clinical assessments that can quantify bilateral coordination in a clinically feasible manner and determine age-based norms to identify impairments. The objective of this study was to use augmented reality and computer vision to characterize bilateral reaching abilities in typically developing children. Typically developing children (<em>n</em> = 133) ages 6–17 years completed symmetric and asymmetric bilateral reaching tasks in an augmented reality game environment. We analyzed the number of target pairs they could reach in 50 s as well as the time lag between their hands reaching the targets. We found that performance on both tasks developed in parallel, with development slowing but not plateauing after age 12. Children performed better on the symmetric task than asymmetric, both in targets reached and with shorter hand lags. Variability between children in hand lag decreased with age. We also found gender differences with females outperforming males, which were most pronounced in the 10–11 year olds. Overall, this study demonstrates parallel development through childhood and adolescence of symmetric and asymmetric reaching abilities. Furthermore, it demonstrates the ability to quantify bilateral coordination using computer vision and augmented reality, which can be applied to assess clinical populations.</p></div>","PeriodicalId":55046,"journal":{"name":"Human Movement Science","volume":null,"pages":null},"PeriodicalIF":1.6000,"publicationDate":"2024-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Characterization of bilateral reaching development using augmented reality games\",\"authors\":\"Shelby Ziccardi ,&nbsp;Samantha Timanus ,&nbsp;Ghazaleh Ashrafzadehkian ,&nbsp;Stephen J. Guy ,&nbsp;Rachel L. Hawe\",\"doi\":\"10.1016/j.humov.2024.103254\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Bilateral coordination is commonly impaired in neurodevelopmental conditions including cerebral palsy, developmental coordination disorder, and autism spectrum disorder. However, we lack objective clinical assessments that can quantify bilateral coordination in a clinically feasible manner and determine age-based norms to identify impairments. The objective of this study was to use augmented reality and computer vision to characterize bilateral reaching abilities in typically developing children. Typically developing children (<em>n</em> = 133) ages 6–17 years completed symmetric and asymmetric bilateral reaching tasks in an augmented reality game environment. We analyzed the number of target pairs they could reach in 50 s as well as the time lag between their hands reaching the targets. We found that performance on both tasks developed in parallel, with development slowing but not plateauing after age 12. Children performed better on the symmetric task than asymmetric, both in targets reached and with shorter hand lags. Variability between children in hand lag decreased with age. We also found gender differences with females outperforming males, which were most pronounced in the 10–11 year olds. Overall, this study demonstrates parallel development through childhood and adolescence of symmetric and asymmetric reaching abilities. Furthermore, it demonstrates the ability to quantify bilateral coordination using computer vision and augmented reality, which can be applied to assess clinical populations.</p></div>\",\"PeriodicalId\":55046,\"journal\":{\"name\":\"Human Movement Science\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.6000,\"publicationDate\":\"2024-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Movement Science\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0167945724000770\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"NEUROSCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Movement Science","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0167945724000770","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"NEUROSCIENCES","Score":null,"Total":0}
引用次数: 0

摘要

在神经发育疾病(包括脑瘫、发育协调障碍和自闭症谱系障碍)中,双侧协调能力普遍受损。然而,我们缺乏客观的临床评估,无法以临床可行的方式量化双侧协调能力,也无法确定基于年龄的标准来识别障碍。本研究的目的是利用增强现实技术和计算机视觉来描述发育正常儿童的双侧伸手能力。6-17 岁的典型发育期儿童(n = 133)在增强现实游戏环境中完成了对称和不对称的双侧伸手任务。我们分析了他们在 50 秒内能够到的目标对数量以及双手够到目标之间的时间差。我们发现,儿童在这两项任务上的表现是同步发展的,12 岁以后发展速度放缓,但并没有趋于平稳。儿童在对称任务中的表现要好于不对称任务,无论是在到达目标方面还是在手的滞后时间较短方面。随着年龄的增长,儿童之间在手滞后方面的差异也在减小。我们还发现了性别差异,女性的表现优于男性,这在 10-11 岁的儿童中最为明显。总之,这项研究表明,对称和非对称伸手能力在儿童期和青少年期是平行发展的。此外,它还展示了利用计算机视觉和增强现实技术量化双侧协调能力的能力,可用于评估临床人群。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Characterization of bilateral reaching development using augmented reality games

Bilateral coordination is commonly impaired in neurodevelopmental conditions including cerebral palsy, developmental coordination disorder, and autism spectrum disorder. However, we lack objective clinical assessments that can quantify bilateral coordination in a clinically feasible manner and determine age-based norms to identify impairments. The objective of this study was to use augmented reality and computer vision to characterize bilateral reaching abilities in typically developing children. Typically developing children (n = 133) ages 6–17 years completed symmetric and asymmetric bilateral reaching tasks in an augmented reality game environment. We analyzed the number of target pairs they could reach in 50 s as well as the time lag between their hands reaching the targets. We found that performance on both tasks developed in parallel, with development slowing but not plateauing after age 12. Children performed better on the symmetric task than asymmetric, both in targets reached and with shorter hand lags. Variability between children in hand lag decreased with age. We also found gender differences with females outperforming males, which were most pronounced in the 10–11 year olds. Overall, this study demonstrates parallel development through childhood and adolescence of symmetric and asymmetric reaching abilities. Furthermore, it demonstrates the ability to quantify bilateral coordination using computer vision and augmented reality, which can be applied to assess clinical populations.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Human Movement Science
Human Movement Science 医学-神经科学
CiteScore
3.80
自引率
4.80%
发文量
89
审稿时长
42 days
期刊介绍: Human Movement Science provides a medium for publishing disciplinary and multidisciplinary studies on human movement. It brings together psychological, biomechanical and neurophysiological research on the control, organization and learning of human movement, including the perceptual support of movement. The overarching goal of the journal is to publish articles that help advance theoretical understanding of the control and organization of human movement, as well as changes therein as a function of development, learning and rehabilitation. The nature of the research reported may vary from fundamental theoretical or empirical studies to more applied studies in the fields of, for example, sport, dance and rehabilitation with the proviso that all studies have a distinct theoretical bearing. Also, reviews and meta-studies advancing the understanding of human movement are welcome. These aims and scope imply that purely descriptive studies are not acceptable, while methodological articles are only acceptable if the methodology in question opens up new vistas in understanding the control and organization of human movement. The same holds for articles on exercise physiology, which in general are not supported, unless they speak to the control and organization of human movement. In general, it is required that the theoretical message of articles published in Human Movement Science is, to a certain extent, innovative and not dismissible as just "more of the same."
期刊最新文献
Effects of freezing of gait on vertical ground reaction force in Parkinson's disease Synergy in motion: Exploring the similarity and variability of muscle synergy patterns in healthy individuals Concentric exercise-induced fatigue of the shoulder impairs proprioception but not motor control or performance in healthy young adults Influence of exercise-induced hamstrings fatigue on proprioceptive reweighting strategies and postural performance in bipedal stance in recreational athletes Domain-specific balance training reduces slip-related fall risk in young adults: A potential alternative to perturbation training
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1