Marcus Nicolaas Boon, Niek Andresen, Soledad Traverso, Sophia Meier, Friedrich Schuessler, Olaf Hellwich, Lars Lewejohann, Christa Thöne-Reineke, Henning Sprekeler, Katharina Hohlbaum
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引用次数: 0
摘要
自动跟踪工具的最新进展激发了人们对研究自然行为的兴趣。然而,传统的决策任务仍然是评估神经科学学习行为的标准。我们介绍了一种用于研究小鼠行为的替代性顺序决策任务。它包括一个开源的 3D 打印 "锁箱",这是一个机械谜语,需要依次解开四个不同的机关才能获得奖励。在任务过程中,小鼠可以自由走动,从而表现出复杂的行为模式。我们观察到,小鼠愿意参与这项任务,并且只需几次试验就能学会解谜。为了分析小鼠是如何完成任务的,我们用一个多摄像头装置记录了小鼠的行为,并开发了一个自定义数据分析管道,以自动检测大量视频片段(300 小时,12 只小鼠)中小鼠与不同锁箱机制的互动。通过该管道,我们可以进一步了解小鼠的表现为何会随着试验的进行而提高。我们的分析表明,这并不是因为与任务的互动时间增加或获得了智能解决方案策略,而主要是由于对锁箱的习惯。因此,在小鼠可以快速学会的单一任务中研究抽象的顺序决策和低水平的运动学习,锁箱可能是一种很有前途的方法。
Recent advances in automated tracking tools have sparked a growing interest in studying naturalistic behavior. Yet, traditional decision-making tasks remain the norm for assessing learning behavior in neuroscience. We introduce an alternative sequential decision-making task for studying mouse behavior. It consists of an open-source, 3D-printed "lockbox", a mechanical riddle that requires four different mechanisms to be solved in sequence to obtain a reward. During the task, the mice move around freely, allowing the expression of complex behavioral patterns. We observed that mice willingly engage in the task and learn to solve it in only a few trials. To analyze how the mice solved the task, we recorded their behavior in a multi-camera setup and developed a custom data analysis pipeline to automatically detect the interactions of the mice with the different lockbox mechanisms for a large corpus of video footage (> 300h, 12 mice). The pipeline allows us to further delineate why mouse performance increases over trials. Our analyses suggest that this is not due to an increased interaction time with the task or the acquisition of a smart solution strategy, but primarily due to habituation to the lockbox. Lockboxes may hence be a promising approach to study both abstract sequential decision making and low-level motor learning in a single task that can be rapidly learned by mice.