{"title":"人工智能生成的建筑外墙和城市肌理涂鸦模拟","authors":"Naai-Jung Shih","doi":"10.3390/soc14080142","DOIUrl":null,"url":null,"abstract":"Graffiti represents a multi-disciplinary social behavior. It is used to annotate urban landscapes under the assumption that building façades will constantly evolve and acquire modified skins. This study aimed to simulate the interaction between building façades and generative AI-based graffiti using Stable Diffusion® (SD v 1.7.0). The context used for graffiti generation considered the graffiti as the third skin, the remodeled façade as the second skin, and the original façade as the first skin. Graffiti was created based on plain-text descriptions, representative images, renderings of scaled 3D prototype models, and characteristic façades obtained from various seed elaborations. It was then generated from either existing graffiti or the abovementioned context; overlaid upon a campus or city; and judged based on various criteria: style, area, altitude, orientation, distribution, and development. I found that rescaling and reinterpreting the context presented the most creative results: it allowed unexpected interactions between the urban fabric and the dynamics created to be foreseen by elaborating on the context and due to the divergent instrumentation used for the first, second, and third skins. With context awareness or homogeneous aggregation, graphic partitions can thus be merged into new topologically re-arranged polygons that enable a cross-gap creative layout. Almost all façades were found to be applicable. AI generation enhances awareness of the urban fabric and facilitates a review of both the human scale and buildings. AI-based virtual governance can use generative graffiti to facilitate the implementation of preventive measures in an urban context.","PeriodicalId":21795,"journal":{"name":"Societies","volume":"21 1","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2024-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"AI-Generated Graffiti Simulation for Building Façade and City Fabric\",\"authors\":\"Naai-Jung Shih\",\"doi\":\"10.3390/soc14080142\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Graffiti represents a multi-disciplinary social behavior. It is used to annotate urban landscapes under the assumption that building façades will constantly evolve and acquire modified skins. This study aimed to simulate the interaction between building façades and generative AI-based graffiti using Stable Diffusion® (SD v 1.7.0). The context used for graffiti generation considered the graffiti as the third skin, the remodeled façade as the second skin, and the original façade as the first skin. Graffiti was created based on plain-text descriptions, representative images, renderings of scaled 3D prototype models, and characteristic façades obtained from various seed elaborations. It was then generated from either existing graffiti or the abovementioned context; overlaid upon a campus or city; and judged based on various criteria: style, area, altitude, orientation, distribution, and development. I found that rescaling and reinterpreting the context presented the most creative results: it allowed unexpected interactions between the urban fabric and the dynamics created to be foreseen by elaborating on the context and due to the divergent instrumentation used for the first, second, and third skins. With context awareness or homogeneous aggregation, graphic partitions can thus be merged into new topologically re-arranged polygons that enable a cross-gap creative layout. Almost all façades were found to be applicable. AI generation enhances awareness of the urban fabric and facilitates a review of both the human scale and buildings. AI-based virtual governance can use generative graffiti to facilitate the implementation of preventive measures in an urban context.\",\"PeriodicalId\":21795,\"journal\":{\"name\":\"Societies\",\"volume\":\"21 1\",\"pages\":\"\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-08-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Societies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3390/soc14080142\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"SOCIOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Societies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/soc14080142","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SOCIOLOGY","Score":null,"Total":0}
引用次数: 0
摘要
涂鸦是一种多学科的社会行为。涂鸦被用于标注城市景观,前提是建筑外墙会不断演变并获得经过修饰的表皮。本研究旨在使用 Stable Diffusion® (SD v 1.7.0) 模拟建筑外墙与基于人工智能的生成式涂鸦之间的互动。涂鸦生成所使用的环境将涂鸦视为第三层表皮,改造后的外墙视为第二层表皮,原始外墙视为第一层表皮。涂鸦是根据纯文本描述、有代表性的图像、按比例缩放的三维原型模型渲染图以及从各种种子阐述中获得的特征外墙创建的。然后,根据现有涂鸦或上述背景生成涂鸦,将其叠加到校园或城市中,并根据各种标准进行评判:风格、面积、高度、方向、分布和发展。我发现,重新缩放和重新诠释背景能带来最具创造性的结果:通过对背景的详细阐述,并由于第一、第二和第三层涂鸦所使用的不同工具,可以预见城市结构与所创造的动态之间会产生意想不到的互动。有了背景意识或同质集合,图形分区就可以合并成新的拓扑重新排列的多边形,从而实现跨间隙的创意布局。几乎所有的建筑立面都适用。人工智能生成增强了人们对城市结构的认识,有助于对人的尺度和建筑物进行审查。基于人工智能的虚拟治理可以利用生成涂鸦来促进城市预防措施的实施。
AI-Generated Graffiti Simulation for Building Façade and City Fabric
Graffiti represents a multi-disciplinary social behavior. It is used to annotate urban landscapes under the assumption that building façades will constantly evolve and acquire modified skins. This study aimed to simulate the interaction between building façades and generative AI-based graffiti using Stable Diffusion® (SD v 1.7.0). The context used for graffiti generation considered the graffiti as the third skin, the remodeled façade as the second skin, and the original façade as the first skin. Graffiti was created based on plain-text descriptions, representative images, renderings of scaled 3D prototype models, and characteristic façades obtained from various seed elaborations. It was then generated from either existing graffiti or the abovementioned context; overlaid upon a campus or city; and judged based on various criteria: style, area, altitude, orientation, distribution, and development. I found that rescaling and reinterpreting the context presented the most creative results: it allowed unexpected interactions between the urban fabric and the dynamics created to be foreseen by elaborating on the context and due to the divergent instrumentation used for the first, second, and third skins. With context awareness or homogeneous aggregation, graphic partitions can thus be merged into new topologically re-arranged polygons that enable a cross-gap creative layout. Almost all façades were found to be applicable. AI generation enhances awareness of the urban fabric and facilitates a review of both the human scale and buildings. AI-based virtual governance can use generative graffiti to facilitate the implementation of preventive measures in an urban context.