在 Twitch 上转头和交谈

IF 2.3 2区 文学 Q1 COMMUNICATION Discourse Context & Media Pub Date : 2024-08-01 DOI:10.1016/j.dcm.2024.100802
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引用次数: 0

摘要

本文对流媒体平台 Twitch 进行了分析。Twitch 的前提是单个流媒体播放器和大量受众。流媒体主播与单个聊天成员之间的互动是由流媒体主播通过一种承认和认可的形式来构建的,这种形式导致了瞬间的相遇。策略性 "朗读 "和朗读不仅起到了连接和维持对话的作用,而且还构建了聊天者的身体表演,他们必须将视觉注意力从主要活动上转移开。通过会话分析方法,本文确定了 "阅读-朗读-回应 "动作或 R(RA)R,作为吸引观众参与持续会话的互动资源。该分析符合 "中介互动 "的 "重新定义"(Arminen 等人,2016 年),并向 "数字 CA"(Giles 等人,2015 年)迈进。该研究有助于正在进行的 "萨克斯数字化 "项目(Housley et al.
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Turning heads and making conversation on Twitch

This paper undertakes an analysis of the streaming platform Twitch. Twitch is premised upon a single Streamer and a large audience. Interaction between a Streamer and an individual Chat member is constructed by the Streamer through a form of acknowledgement and ratification that leads to a momentary encounter. Strategic ‘reading’ and reading aloud not only function to link and sustain conversation, they also structure the embodied performance of the streamer, who must shift their visual attention away from the primary activity. These head movements are then a primary resource for interaction.Through a Conversation Analytic approach, the paper identifies a ‘reading-reading aloud-responding’ action or R(RA)R as an interactional resource for engaging audience members in ongoing conversation. The analysis is in line with the ‘respecification’ of ‘mediated interaction’ (Arminen et al., 2016) and moves towards a ‘digital CA’ (Giles et al., 2015). It contributes to an ongoing project that looks to ‘digitise Sacks’ (Housley et al., 2017) and inform methodological development of future analysis of technology-mediated interaction.

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来源期刊
Discourse Context & Media
Discourse Context & Media COMMUNICATION-
CiteScore
5.00
自引率
10.00%
发文量
46
审稿时长
55 days
期刊最新文献
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