通过对抗性团队博弈中的私有信息预分支结构增强均衡解法

Chen Qiu, Haobo Fu, Kai Li, Weixin Huang, Jiajia Zhang, Xuan Wang
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摘要

在事前协调的对抗团队博弈(ATGs)中,一个团队与一个对手竞争,团队成员只能在博弈开始前协调他们的策略。具有相关性的团队最大最小均衡(TMECor)是一种适用于 ATGs 的解概念。一类 TMECor 求解方法将问题转化为双人零和博弈中的求解近地问题,并利用了后者的成熟工具。为了解决上述问题,我们提出了一种基于私人信息的高效博弈转换方法,在这种方法中,所有团队成员都由一个协调者代表。为了解决上述问题,我们提出了一种基于私人信息的高效博弈转换方法。我们证明,与目前最先进的方法相比,用我们的方法转换的博弈规模呈指数级缩小。此外,我们还证明了等价均衡。在实验中,我们的方法在当前最先进方法可以工作的场景中(如小规模库恩扑克和勒杜扑克)实现了从 182.89 次到 694.44 次的显著提速。此外,我们的方法还适用于大型游戏和私人信息动态变化的游戏,如 Goofspiel。
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Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games
In ex ante coordinated adversarial team games (ATGs), a team competes against an adversary, and the team members are only allowed to coordinate their strategies before the game starts. The team-maxmin equilibrium with correlation (TMECor) is a suitable solution concept for ATGs. One class of TMECor-solving methods transforms the problem into solving NE in two-player zero-sum games, leveraging well-established tools for the latter. However, existing methods are fundamentally action-based, resulting in poor generalizability and low solving efficiency due to the exponential growth in the size of the transformed game. To address the above issues, we propose an efficient game transformation method based on private information, where all team members are represented by a single coordinator. We designed a structure called private information pre-branch, which makes decisions considering all possible private information from teammates. We prove that the size of the game transformed by our method is exponentially reduced compared to the current state-of-the-art. Moreover, we demonstrate equilibria equivalence. Experimentally, our method achieves a significant speedup of 182.89$\times$ to 694.44$\times$ in scenarios where the current state-of-the-art method can work, such as small-scale Kuhn poker and Leduc poker. Furthermore, our method is applicable to larger games and those with dynamically changing private information, such as Goofspiel.
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