工业工程教育中的虚拟学习框架:开发可重新配置的虚拟学习工厂应用程序

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-08-12 DOI:10.1007/s10055-024-01042-8
Walter Terkaj, Marcello Urgo, Péter Kovács, Erik Tóth, Marta Mondellini
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引用次数: 0

摘要

数字工厂技术的进步为高等教育的创新提供了巨大潜力,它使基于虚拟实验室的创新学习方法成为可能,在提供逼真体验的同时提高了学生的参与度。本文介绍了一个针对多学科需求的虚拟学习应用开发框架。虚拟学习工厂应用程序(VLFA)是一个开源解决方案,利用虚拟现实技术为工业工程领域的高等教育创新学习活动提供支持。本文介绍了一个完整的设计和开发工作流程,从确定需求开始,到设计软件模块和基础技术,直至最终实施。该框架和 VLFA 已通过测试,用于实施与制造系统的设计和分析有关的严肃游戏,同时还收集了学生和教师的反馈意见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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A framework for virtual learning in industrial engineering education: development of a reconfigurable virtual learning factory application

Advances in digital factory technologies are offering great potential to innovate higher education, by enabling innovative learning approaches based on virtual laboratories that increase the involvement of students while delivering realistic experiences. This article introduces a framework for the development of virtual learning applications by addressing multidisciplinary requirements. The implementation of the framework can be eased by the use of the proposed virtual learning factory application (VLFA), an open-source solution that takes advantage of virtual reality to support innovative higher-education learning activities in industrial engineering. A complete design and development workflow is described, starting from the identification of the requirements, to the design of software modules and underlying technologies, up to the final implementation. The framework and the VLFA have been tested to implement a serious game related to the design and analysis of manufacturing systems, also collecting the feedback of students and teachers.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training The use of CNNs in VR/AR/MR/XR: a systematic literature review Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
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