{"title":"学术图书馆收集数字游戏的考虑因素和挑战","authors":"Colin Post, Jerry Reed, Chloe Lanham","doi":"10.1016/j.acalib.2024.102931","DOIUrl":null,"url":null,"abstract":"<div><p>Academic libraries face a serious obstacle that will inhibit their ability to continue growing robust video game collections. The gaming industry is increasingly moving toward the digital distribution of games, making games available as digital downloads licensed to single end-user consumers from online storefronts rather than releasing games on physical media like discs or cartridges. Libraries have adapted to similar shifts in the distribution of books and audiovisual materials largely by licensing content from ebook and digital video vendors, but there are currently no such vendors or platforms set up to license digital games to libraries in ways comparable to these other kinds of electronic resources. This paper reports on findings from interviews with librarians at 13 academic libraries in the US who are beginning to explore digital game collecting efforts, presenting some of the key considerations for how libraries might approach digital game licenses as well as the major challenges, issues, and factors that will influence digital game collecting. While digital game collecting will require engagement with game publishers and other stakeholders, this research seeks to establish a shared understanding among academic librarians of their own needs and priorities for this emerging collecting area.</p></div>","PeriodicalId":47762,"journal":{"name":"Journal of Academic Librarianship","volume":"50 5","pages":"Article 102931"},"PeriodicalIF":2.5000,"publicationDate":"2024-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Considerations and challenges for collecting digital games in academic libraries\",\"authors\":\"Colin Post, Jerry Reed, Chloe Lanham\",\"doi\":\"10.1016/j.acalib.2024.102931\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Academic libraries face a serious obstacle that will inhibit their ability to continue growing robust video game collections. The gaming industry is increasingly moving toward the digital distribution of games, making games available as digital downloads licensed to single end-user consumers from online storefronts rather than releasing games on physical media like discs or cartridges. Libraries have adapted to similar shifts in the distribution of books and audiovisual materials largely by licensing content from ebook and digital video vendors, but there are currently no such vendors or platforms set up to license digital games to libraries in ways comparable to these other kinds of electronic resources. This paper reports on findings from interviews with librarians at 13 academic libraries in the US who are beginning to explore digital game collecting efforts, presenting some of the key considerations for how libraries might approach digital game licenses as well as the major challenges, issues, and factors that will influence digital game collecting. While digital game collecting will require engagement with game publishers and other stakeholders, this research seeks to establish a shared understanding among academic librarians of their own needs and priorities for this emerging collecting area.</p></div>\",\"PeriodicalId\":47762,\"journal\":{\"name\":\"Journal of Academic Librarianship\",\"volume\":\"50 5\",\"pages\":\"Article 102931\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2024-07-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Academic Librarianship\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0099133324000922\",\"RegionNum\":3,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"INFORMATION SCIENCE & LIBRARY SCIENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Academic Librarianship","FirstCategoryId":"91","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0099133324000922","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"INFORMATION SCIENCE & LIBRARY SCIENCE","Score":null,"Total":0}
Considerations and challenges for collecting digital games in academic libraries
Academic libraries face a serious obstacle that will inhibit their ability to continue growing robust video game collections. The gaming industry is increasingly moving toward the digital distribution of games, making games available as digital downloads licensed to single end-user consumers from online storefronts rather than releasing games on physical media like discs or cartridges. Libraries have adapted to similar shifts in the distribution of books and audiovisual materials largely by licensing content from ebook and digital video vendors, but there are currently no such vendors or platforms set up to license digital games to libraries in ways comparable to these other kinds of electronic resources. This paper reports on findings from interviews with librarians at 13 academic libraries in the US who are beginning to explore digital game collecting efforts, presenting some of the key considerations for how libraries might approach digital game licenses as well as the major challenges, issues, and factors that will influence digital game collecting. While digital game collecting will require engagement with game publishers and other stakeholders, this research seeks to establish a shared understanding among academic librarians of their own needs and priorities for this emerging collecting area.
期刊介绍:
The Journal of Academic Librarianship, an international and refereed journal, publishes articles that focus on problems and issues germane to college and university libraries. JAL provides a forum for authors to present research findings and, where applicable, their practical applications and significance; analyze policies, practices, issues, and trends; speculate about the future of academic librarianship; present analytical bibliographic essays and philosophical treatises. JAL also brings to the attention of its readers information about hundreds of new and recently published books in library and information science, management, scholarly communication, and higher education. JAL, in addition, covers management and discipline-based software and information policy developments.