Matt Gottsacker , Hiroshi Furuya , Zubin Datta Choudhary , Austin Erickson , Ryan Schubert , Gerd Bruder , Michael P. Browne , Gregory F. Welch
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引用次数: 0
摘要
本研究论文探讨了增强现实(AR)追踪特性(特别是 AR 头戴式显示器的追踪注册准确性和精确度)对用户空间能力以及对该技术信任和依赖的主观感受的影响。我们的研究旨在阐明用户表现与用户基于对 AR 不同程度的信任和依赖而采取的不同行为之间的关系。我们的受控实验设置使用了 360° 视场搜索和选择任务,并将类似 CAVE 的沉浸式环境与通过头戴式显示器查看的 AR 叠加效果相结合。我们对用户的四种任务行为进行了控制,这些行为与对 AR 系统的不同信任和依赖程度相对应:AR-Only(仅依赖 AR)、AR-First(优先考虑 AR 而非真实世界)、Real-Only(仅依赖真实世界)和 Real-First(优先考虑真实世界而非 AR)。通过对这些行为进行控制,我们的结果表明,即使是少量的 AR 跟踪错误也会对用户的任务表现产生明显影响,尤其是在用户完全依赖 AR 提示的情况下(仅依赖 AR)。我们的研究结果将 AR 跟踪特征与用户行为联系起来,强调了了解这些因素对于改进 AR 技术和提高用户满意度的重要性。
Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality
This research paper explores the impact of augmented reality (AR) tracking characteristics, specifically an AR head-worn display’s tracking registration accuracy and precision, on users’ spatial abilities and subjective perceptions of trust in and reliance on the technology. Our study aims to clarify the relationships between user performance and the different behaviors users may employ based on varying degrees of trust in and reliance on AR. Our controlled experimental setup used a 360° field-of-regard search-and-selection task and combines the immersive aspects of a CAVE-like environment with AR overlays viewed with a head-worn display.
We investigated three levels of simulated AR tracking errors in terms of both accuracy and precision (+0°, +1°, +2°). We controlled for four user task behaviors that correspond to different levels of trust in and reliance on an AR system: AR-Only (only relying on AR), AR-First (prioritizing AR over real world), Real-Only (only relying on real world), and Real-First (prioritizing real world over AR). By controlling for these behaviors, our results showed that even small amounts of AR tracking errors had noticeable effects on users’ task performance, especially if they relied completely on the AR cues (AR-Only). Our results link AR tracking characteristics with user behavior, highlighting the importance of understanding these elements to improve AR technology and user satisfaction.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.