{"title":"对 \"先行一步最优控制下的意见动态博弈 \"的更正","authors":"Gabriel Gentil;Amit Bhaya","doi":"10.1109/TCSS.2024.3408596","DOIUrl":null,"url":null,"abstract":"We add a missing hypothesis, inadvertently omitted in [1], to Theorems 1, 2, and 3, namely that the sets of agents (nodes) influenced by players are disjoint. All the experimental results and simulations shown in the article satisfy the disjoint set hypothesis and remain valid, with no changes. The abstract and conclusion are modified to include the words “disjoint set” (of agents).","PeriodicalId":13044,"journal":{"name":"IEEE Transactions on Computational Social Systems","volume":"11 4","pages":"5554-5554"},"PeriodicalIF":4.5000,"publicationDate":"2024-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10638110","citationCount":"0","resultStr":"{\"title\":\"Corrections to “Opinion Dynamic Games Under One Step Ahead Optimal Control”\",\"authors\":\"Gabriel Gentil;Amit Bhaya\",\"doi\":\"10.1109/TCSS.2024.3408596\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We add a missing hypothesis, inadvertently omitted in [1], to Theorems 1, 2, and 3, namely that the sets of agents (nodes) influenced by players are disjoint. All the experimental results and simulations shown in the article satisfy the disjoint set hypothesis and remain valid, with no changes. The abstract and conclusion are modified to include the words “disjoint set” (of agents).\",\"PeriodicalId\":13044,\"journal\":{\"name\":\"IEEE Transactions on Computational Social Systems\",\"volume\":\"11 4\",\"pages\":\"5554-5554\"},\"PeriodicalIF\":4.5000,\"publicationDate\":\"2024-08-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10638110\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Computational Social Systems\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10638110/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Social Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10638110/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Corrections to “Opinion Dynamic Games Under One Step Ahead Optimal Control”
We add a missing hypothesis, inadvertently omitted in [1], to Theorems 1, 2, and 3, namely that the sets of agents (nodes) influenced by players are disjoint. All the experimental results and simulations shown in the article satisfy the disjoint set hypothesis and remain valid, with no changes. The abstract and conclusion are modified to include the words “disjoint set” (of agents).
期刊介绍:
IEEE Transactions on Computational Social Systems focuses on such topics as modeling, simulation, analysis and understanding of social systems from the quantitative and/or computational perspective. "Systems" include man-man, man-machine and machine-machine organizations and adversarial situations as well as social media structures and their dynamics. More specifically, the proposed transactions publishes articles on modeling the dynamics of social systems, methodologies for incorporating and representing socio-cultural and behavioral aspects in computational modeling, analysis of social system behavior and structure, and paradigms for social systems modeling and simulation. The journal also features articles on social network dynamics, social intelligence and cognition, social systems design and architectures, socio-cultural modeling and representation, and computational behavior modeling, and their applications.