利用混合现实技术教授医科学生腰椎穿刺术。

IF 2.5 3区 医学 Q1 MEDICINE, GENERAL & INTERNAL American Journal of Medicine Pub Date : 2024-08-14 DOI:10.1016/j.amjmed.2024.08.003
Pete Meliagros, Jayson Diener-Brazelle, Adam Garber
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引用次数: 0

摘要

背景:在医学院学习期间熟悉床旁手术对于帮助医学生为实习年做好准备至关重要。然而,这往往不是本科医学教育的核心内容,学生在从医学院毕业后往往感到没有做好执行床旁手术的准备。在过去几年中,扩展现实技术迅速发展,变得越来越容易获得,并在教育领域展现出巨大的前景,最近在医疗保健领域也是如此。我们旨在展示混合现实腰椎穿刺模拟体验的可行性和可用性:方法:我们通过拍摄专家在腰椎穿刺模拟器上以第一人称视角进行的手术,创建了混合现实模拟。我们进行了一项研究,以评估混合现实腰椎穿刺培训与传统的由教师主导的基于人体模型的高保真模拟培训相比的可行性和可用性。四年级医学生被随机选中参加混合现实腰椎穿刺培训。学生们通过虚拟现实头显观看虚拟的第一人称教学,同时模仿腰椎穿刺人偶的手部动作。传统高仿真组的学生在高仿真人体模型上练习之前,教师先以小组形式为其授课。然后,两组学生都进行了完整的操作,并通过标准化核对表对其表现进行评估。对达到预定最低及格分数的尝试次数进行了记录,还对学生使用两种模拟器的体验进行了调查:59%的学生对使用混合现实技术作为培训方式感到得心应手,只有不到 6% 的学生以前有过扩展现实技术的经验。超过 55% 的学生认为混合现实体验与传统的高保真模拟训练一样有效。许多学生(72%)希望有更多的混合现实培训机会。混合现实培训组中有 58.8% 的学生一次性完成了检查表,而传统培训组中有 65.5% 的学生一次性完成了检查表(P=0.79):我们证明了混合现实技术是一种可接受的、有效的腰椎穿刺医护人员培训模式,并有机会进一步增强身临其境的学习体验。
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Using Mixed Reality to Teach Medical Students Lumbar Punctures.

Background: Gaining familiarity with bedside procedures during medical school is essential for preparing medical students for intern year. However, this is often not a core component of undergraduate medical education, and students often feel unprepared to perform bedside procedures upon graduation from medical school. Extended reality technologies have rapidly developed in the past few years, become more accessible, and show great promise in education, most recently in healthcare. We aim to show the feasibility and usability of a mixed-reality lumbar puncture simulated experience.

Methods: We created the mixed-reality simulation by filming a procedure conducted by an expert on a lumbar puncture simulator from the first-person view. We performed a study to assess the feasibility and usability of mixed-reality lumbar puncture training compared with traditional faculty-led high-fidelity mannikin-based simulation training. Fourth-year medical students were randomly selected to participate in the mixed-reality lumbar puncture training. Students watched the virtual first-person teaching via a virtual reality headset while mimicking hand movements on a lumbar puncture mannikin. Faculty taught students in the traditional high-fidelity group in small groups before practicing on the high-fidelity manikin. Students in both groups then performed the procedure entirely with performance assessed via a standardized checklist. Number of attempts to achieve a predetermined minimum passing score were recorded, and students were also surveyed regarding their experience with both simulations.

Results: Fifty-nine percent of students felt comfortable using mixed reality as a training modality with less than 6% having any prior extended reality experience. More than 55% felt the mixed-reality experience was as effective as the traditional high-fidelity simulation training. Many students (72%) desired more mixed-reality opportunities. In terms of performance, 58.8% of students in the mixed-reality group vs 65.5% in the traditional group completed the checklist in 1 attempt (P = .79).

Conclusions: We demonstrate that mixed reality is an acceptable and effective modality to train health care professionals in lumbar punctures with opportunities to further enhance the immersive learning experience.

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来源期刊
American Journal of Medicine
American Journal of Medicine 医学-医学:内科
CiteScore
6.30
自引率
3.40%
发文量
449
审稿时长
9 days
期刊介绍: The American Journal of Medicine - "The Green Journal" - publishes original clinical research of interest to physicians in internal medicine, both in academia and community-based practice. AJM is the official journal of the Alliance for Academic Internal Medicine, a prestigious group comprising internal medicine department chairs at more than 125 medical schools across the U.S. Each issue carries useful reviews as well as seminal articles of immediate interest to the practicing physician, including peer-reviewed, original scientific studies that have direct clinical significance and position papers on health care issues, medical education, and public policy.
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