严肃游戏作为识别药物不良反应的潜在培训工具:副作用暴露-医疗教育(SeeMe)。

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS ACS Applied Bio Materials Pub Date : 2024-11-01 Epub Date: 2024-08-19 DOI:10.1007/s00228-024-03739-w
Ingmar Bergs, Laura Bell, Sebastian Fedrowitz, Tim Krüger, Martin Lemos, Julia C Stingl, Katja S Just
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引用次数: 0

摘要

目的:识别药物不良反应(ADRs)是日常临床工作的重要组成部分。然而,该领域的医学教育大多以药物为基础,不能充分解决该领域中有关个人风险因素和多种药物的复杂性。本研究调查了基于网络的严肃游戏 SeeMe(副作用暴露-医学教育)在医学生药理学教育中的潜力,以提高对相关 ADRs 的识别能力:方法:招募了 157 名医学生对严肃游戏 SeeMe 进行评估。SeeMe 的开发旨在提高临床实践中对药物不良反应的认识和识别能力。游戏中,玩家将扮演一名医生,试图了解患有 ADR 的虚构病人。在为期 8 周的游戏前后,通过前后问卷和前后知识测试进行了评估:结果:学生们在知识测试中取得了明显更好的成绩,正确回答与考试相关问题的人数几乎是前者的两倍(p 结论:这项研究证明了网络游戏的潜力:这项研究证明了基于网络和案例的虚构严肃游戏在医学教育中的潜力。副作用识别能力的提高是临床药理学教育和培训的关键一步。未来版本的严肃游戏可能会在此基础上更进一步,重点关注ADRs的治疗培训及其在各种医疗保健专业中的相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Serious gaming as potential training tool for recognition of adverse drug reactions: side-effect exposure-medical education (SeeMe).

Purpose: The recognition of adverse drug reactions (ADRs) is an important part of daily clinical work. However, medical education in this field is mostly drug-based and does not address adequately the complexity of this field regarding individual risk factors and polypharmacy. This study investigates the potential of the web-based serious game SeeMe (side-effect exposure-medical education) in pharmacological education of medical students to improve the recognition of relevant ADRs.

Methods: One hundred fifty-seven medical students were recruited to evaluate the serious game SeeMe. SeeMe was developed to improve knowledge and recognition of ADRs in clinical practice. Players take on the role of a physician trying to understand fictional patients with ADRs. Before and after an 8-week playing period, an evaluation was carried out through a pre- and post-questionnaire and a pre- and post- knowledge test.

Results: The students achieved significantly better results in the knowledge test, as almost twice as many exam-relevant questions were answered correctly (p < 0.001). The serious game had a positive effect on the students' perception of the importance of ADRs.

Conclusion: This study demonstrates the potential of web- and case-based fictional serious games in medical education. The improved recognition of side effects represents a crucial step for education and training in clinical pharmacology. Future versions of the serious game may take this further and focus on training in the treatment of ADRs and their relevance in various healthcare professions.

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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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