SP-SeaNeRF:具有强散射感知的水下神经辐射场

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-08-06 DOI:10.1016/j.cag.2024.104025
Lifang Chen , Yuchen Xiong , Yanjie Zhang , Ruiyin Yu , Lian Fang , Defeng Liu
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引用次数: 0

摘要

水和光的相互作用会导致水下图像的颜色偏移和模糊,而水下的动态光照会进一步破坏场景的一致性,从而导致基于光学图像的重建方法在水下的性能不佳。虽然神经辐射场(NeRF)可以通过体积渲染来描述水介质,但在水下直接应用可能会产生伪影和漂浮物。我们提出了 SP-SeaNeRF,它使用微型 MLP 来预测水柱参数,并将降解过程模拟为水下图像中真实颜色和散射颜色的组合,增强了模型对散射的感知。我们使用光照嵌入向量来学习图像内的光照偏差,以防止动态光照破坏场景一致性。我们引入了一个新颖的采样模块,该模块侧重于最大权重点,有效提高了训练和推理速度。我们在 SeaThru-NeRF 和 Neuralsea 水下数据集上评估了我们提出的方法。实验结果表明,我们的方法具有卓越的水下色彩还原能力,在重建质量和速度方面都优于现有的水下 NeRF。
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SP-SeaNeRF: Underwater Neural Radiance Fields with strong scattering perception

Water and light interactions cause color shifts and blurring in underwater images, while dynamic underwater illumination further disrupts scene consistency, resulting in poor performance of optical image-based reconstruction methods underwater. Although Neural Radiance Fields (NeRF) can describe aqueous medium through volume rendering, applying it directly underwater may induce artifacts and floaters. We propose SP-SeaNeRF, which uses micro MLP to predict water column parameters and simulates the degradation process as a combination of real colors and scattered colors in underwater images, enhancing the model’s perception of scattering. We use illumination embedding vectors to learn the illumination bias within the images, in order to prevent dynamic illumination from disrupting scene consistency. We have introduced a novel sampling module, which focuses on maximum weight points, effectively improves training and inference speed. We evaluated our proposed method on SeaThru-NeRF and Neuralsea underwater datasets. The experimental results show that our method exhibits superior underwater color restoration ability, outperforming existing underwater NeRF in terms of reconstruction quality and speed.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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