让超声波游戏开始吧:通过游戏化开发知识和临床技能。

Hiboombe Haamankuli, Sabrina Kopf, Tracie White, Rebecca Suttle, Andres Azuero, Somali Nguyen
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引用次数: 0

摘要

背景:护理点超声波检查(POCUS)是临床上的惯常做法。正规培训可确保医生掌握使用 POCUS 的技能,但目前缺乏此类培训。用游戏化的方式让执业护士做好 POCUS 的准备是一种创新的教育工具:方法:采用注意力、相关性、信心和满意度(ARCS)模型实施 POCUS。学习者参加了分组淘汰赛:成人老年急症护理执业护士方向的学员(N = 109)参加了比赛。其中有 88 名护理学学士(BSN)转为护理学硕士,21 名护理学学士转为护理实践博士。72.36%的学员对培训体验非常满意,67.11%的学员对培训体验比较满意,10.53%的学员对培训体验非常满意,11.84%的学员对培训体验不太满意:用于 POCUS 培训的游戏化是一种实用工具,可帮助学员掌握使用超声波的知识和舒适度。成人学员可通过各种方式保留信息,而游戏化为他们提供了一个多模式学习的机会,从而提高了能力。[护理教育杂志,2024;63(X):XXX-XXX]。
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Let the Ultrasound Games Begin: Developing Knowledge and Clinical Skills With Gamification.

Background: Point of Care Ultrasonography (POCUS) is customary practice in the clinical setting. Formal training ensures competent skills using POCUS but is lacking. Preparing nurse practitioners in POCUS with gamification is an innovative educational tool.

Method: The Attention, Relevance, Confidence, and Satisfaction (ARCS) model was used to implement POCUS. Learners participated in a bracket-style elimination tournament.

Results: Learners (N = 109) in the adult-gerontology acute care nurse practitioner track participated. Eighty-eight Bachelor of Science in Nursing (BSN) to Master of Science in Nursing and 21 BSN to Doctor of Nursing Practice learners. Extremely satisfied with the experience were 72.36%, 67.11% were somewhat comfortable, 10.53% were extremely comfortable, and 11.84% were somewhat uncomfortable using POCUS.

Conclusion: Gamification for POCUS training is a practical tool to develop knowledge and comfort using ultrasound. Adult learners retain information in various modalities and gamification offers them a multimodal learning opportunity that increases competency. [J Nurs Educ. 2024;63(X):XXX-XXX.].

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