触觉重量渲染:研究人员和开发人员综述

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2024-09-03 DOI:10.1109/TOH.2024.3453894
Ruben Martin-Rodriguez, Alexandre L Ratschat, Laura Marchal-Crespo, Yasemin Vardar
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引用次数: 0

摘要

在虚拟环境中进行自然物体交互时,重量的触觉渲染起着至关重要的作用。传统上,动觉设备通过对肢体施力来实现这一目的,而最近作用于皮肤的触觉界面则为增强或替代动觉设备提供了潜在的解决方案。在此,我们旨在深入概述和比较现有的触觉重量渲染方法。我们根据刺激类型将这些方法分为非对称振动和皮肤拉伸,并根据设备的工作机制进一步划分。然后,我们使用各种标准对这些方法进行了比较,包括所报告设备的物理、机械和感知特性。我们发现,非对称振动装置的外形尺寸最小,而皮肤拉伸装置则依赖于平面、皮带或触手的运动,在需要更精确重量呈现的场景中具有机械和感知方面的诸多优势。最后,我们讨论了所建议的设备分类的选择以及未来研究的局限性和机遇。我们希望这项研究能为触觉界面的开发和使用提供指导,从而在虚拟环境中实现更自然的物体交互和操作。
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Tactile Weight Rendering: A Review for Researchers and Developers.

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
期刊最新文献
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