Erika J. Gutiérrez Beltrán, Juan C. Martínez Arias
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引用次数: 0
摘要
Mi Superpoder es la Programación 是一个网络工具,旨在向儿童和青少年传授编程知识。它侧重于通过互动练习培养逻辑思维,练习内容包括计算机部件识别、序列、模式和流程图。该工具的开发是为了满足同名社会项目中确定的教育需求,在该项目中,现代技术和基于无服务器的架构被用来创建一个方便有效的编程教学解决方案。初步结果表明,学生们发现该工具非常有用,而且对计算逻辑的理解也有所提高。这项分析是在向儿童和青少年教授编程这一全球性挑战的背景下进行的,展示了游戏化工具在不同教育背景下的潜力。未来的计划包括扩展该工具,纳入更多模块,允许教师定制,并在不同的教育环境中进行更广泛的评估。
Mi Superpoder es la Programación: A tool for teaching programming to children and youth
Mi Superpoder es la Programación is a web tool designed to teach programming to children and young people. It focuses on developing logical thinking through interactive exercises that cover computer parts recognition, sequences, patterns, and flowcharts. The tool was developed to address the educational needs identified in the social project of the same name, where modern technologies and a serverless-based architecture were used to create an accessible and effective solution for teaching programming. Initial results indicate that students found the tool useful and demonstrated improvements in their understanding of computational logic. This analysis is framed within the global challenge of teaching programming to children and youth, demonstrating the potential of gamified tools across diverse educational contexts. Future plans include expanding the tool to incorporate more modules, allowing customization by teachers, and conducting broader evaluations in different educational environments.
期刊介绍:
Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design.
The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice.
The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including
• Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software;
• Design, implementation and evaluation of programming languages;
• Programming environments, development tools, visualisation and animation;
• Management of the development process;
• Human factors in software, software for social interaction, software for social computing;
• Cyber physical systems, and software for the interaction between the physical and the machine;
• Software aspects of infrastructure services, system administration, and network management.