三维模型的定向纹理编辑

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-09-02 DOI:10.1111/cgf.15196
Shengqi Liu, Zhuo Chen, Jingnan Gao, Yichao Yan, Wenhan Zhu, Jiangjing Lyu, Xiaokang Yang
{"title":"三维模型的定向纹理编辑","authors":"Shengqi Liu,&nbsp;Zhuo Chen,&nbsp;Jingnan Gao,&nbsp;Yichao Yan,&nbsp;Wenhan Zhu,&nbsp;Jiangjing Lyu,&nbsp;Xiaokang Yang","doi":"10.1111/cgf.15196","DOIUrl":null,"url":null,"abstract":"<p>Texture editing is a crucial task in 3D modelling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge of this task. To tackle this challenge, we propose ITEM3D, a <b>T</b>exture <b>E</b>diting <b>M</b>odel designed for automatic <b>3D</b> object editing according to the text <b>I</b>nstructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge between text and 3D representation and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction, namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in noisy appearances and text inconsistencies. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D/.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":null,"pages":null},"PeriodicalIF":2.7000,"publicationDate":"2024-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Directional Texture Editing for 3D Models\",\"authors\":\"Shengqi Liu,&nbsp;Zhuo Chen,&nbsp;Jingnan Gao,&nbsp;Yichao Yan,&nbsp;Wenhan Zhu,&nbsp;Jiangjing Lyu,&nbsp;Xiaokang Yang\",\"doi\":\"10.1111/cgf.15196\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Texture editing is a crucial task in 3D modelling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge of this task. To tackle this challenge, we propose ITEM3D, a <b>T</b>exture <b>E</b>diting <b>M</b>odel designed for automatic <b>3D</b> object editing according to the text <b>I</b>nstructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge between text and 3D representation and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction, namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in noisy appearances and text inconsistencies. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D/.</p>\",\"PeriodicalId\":10687,\"journal\":{\"name\":\"Computer Graphics Forum\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.7000,\"publicationDate\":\"2024-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics Forum\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15196\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.15196","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

纹理编辑是三维建模中的一项重要任务,它允许用户自动操作三维模型的表面材料。然而,三维模型固有的复杂性和模棱两可的文字说明给这项任务带来了挑战。为了应对这一挑战,我们提出了 ITEM3D,这是一种纹理编辑模型,用于根据文本说明自动编辑三维对象。ITEM3D 利用扩散模型和可微分渲染技术,将渲染图像作为文本和三维表示之间的桥梁,并进一步优化分离的纹理和环境贴图。以往的方法采用绝对编辑方向,即分数蒸馏采样(SDS)作为优化目标,但不幸的是,这种方法会导致噪点出现和文本不一致。为了解决文本模糊带来的问题,我们引入了相对编辑方向,即以源文本和目标文本之间的噪声差为优化目标,以消除文本和图像之间的语义模糊。此外,我们还在优化过程中逐步调整方向,以进一步解决纹理域中的意外偏差。定性和定量实验表明,我们的 ITEM3D 在各种三维物体上的表现优于最先进的方法。我们还进行了文本引导的重新照明,以显示对照明的明确控制。我们的项目页面:https://shengqiliu1.github.io/ITEM3D/。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Directional Texture Editing for 3D Models

Texture editing is a crucial task in 3D modelling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge of this task. To tackle this challenge, we propose ITEM3D, a Texture Editing Model designed for automatic 3D object editing according to the text Instructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge between text and 3D representation and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction, namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in noisy appearances and text inconsistencies. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D/.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
期刊最新文献
Issue Information Hierarchical Spherical Cross-Parameterization for Deforming Characters Deep SVBRDF Acquisition and Modelling: A Survey EBPVis: Visual Analytics of Economic Behavior Patterns in a Virtual Experimental Environment Mix-Max: A Content-Aware Operator for Real-Time Texture Transitions
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1