Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles
{"title":"茫然与困惑:在虚拟现实中完成真实行走任务时的晕机、工作记忆、心理负荷、身体负荷和注意力数据集","authors":"Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles","doi":"arxiv-2409.06898","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) is quickly establishing itself in various industries,\nincluding training, education, medicine, and entertainment, in which users are\nfrequently required to carry out multiple complex cognitive and physical\nactivities. However, the relationship between cognitive activities, physical\nactivities, and familiar feelings of cybersickness is not well understood and\nthus can be unpredictable for developers. Researchers have previously provided\nlabeled datasets for predicting cybersickness while users are stationary, but\nthere have been few labeled datasets on cybersickness while users are\nphysically walking. Thus, from 39 participants, we collected head orientation,\nhead position, eye tracking, images, physiological readings from external\nsensors, and the self-reported cybersickness severity, physical load, and\nmental load in VR. Throughout the data collection, participants navigated mazes\nvia real walking and performed tasks challenging their attention and working\nmemory. To demonstrate the dataset's utility, we conducted a case study of\ntraining classifiers in which we achieved 95% accuracy for cybersickness\nseverity classification. The noteworthy performance of the straightforward\nclassifiers makes this dataset ideal for future researchers to develop\ncybersickness detection and reduction models. To better understand the features\nthat helped with classification, we performed SHAP(SHapley Additive\nexPlanations) analysis, highlighting the importance of eye tracking and\nphysiological measures for cybersickness prediction while walking. This open\ndataset can allow future researchers to study the connection between\ncybersickness and cognitive loads and develop prediction models. This dataset\nwill empower future VR developers to design efficient and effective Virtual\nEnvironments by improving cognitive load management and minimizing\ncybersickness.","PeriodicalId":501541,"journal":{"name":"arXiv - CS - Human-Computer Interaction","volume":"64 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR\",\"authors\":\"Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles\",\"doi\":\"arxiv-2409.06898\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) is quickly establishing itself in various industries,\\nincluding training, education, medicine, and entertainment, in which users are\\nfrequently required to carry out multiple complex cognitive and physical\\nactivities. However, the relationship between cognitive activities, physical\\nactivities, and familiar feelings of cybersickness is not well understood and\\nthus can be unpredictable for developers. Researchers have previously provided\\nlabeled datasets for predicting cybersickness while users are stationary, but\\nthere have been few labeled datasets on cybersickness while users are\\nphysically walking. Thus, from 39 participants, we collected head orientation,\\nhead position, eye tracking, images, physiological readings from external\\nsensors, and the self-reported cybersickness severity, physical load, and\\nmental load in VR. Throughout the data collection, participants navigated mazes\\nvia real walking and performed tasks challenging their attention and working\\nmemory. To demonstrate the dataset's utility, we conducted a case study of\\ntraining classifiers in which we achieved 95% accuracy for cybersickness\\nseverity classification. The noteworthy performance of the straightforward\\nclassifiers makes this dataset ideal for future researchers to develop\\ncybersickness detection and reduction models. To better understand the features\\nthat helped with classification, we performed SHAP(SHapley Additive\\nexPlanations) analysis, highlighting the importance of eye tracking and\\nphysiological measures for cybersickness prediction while walking. This open\\ndataset can allow future researchers to study the connection between\\ncybersickness and cognitive loads and develop prediction models. This dataset\\nwill empower future VR developers to design efficient and effective Virtual\\nEnvironments by improving cognitive load management and minimizing\\ncybersickness.\",\"PeriodicalId\":501541,\"journal\":{\"name\":\"arXiv - CS - Human-Computer Interaction\",\"volume\":\"64 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2409.06898\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.06898","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Virtual Reality (VR) is quickly establishing itself in various industries,
including training, education, medicine, and entertainment, in which users are
frequently required to carry out multiple complex cognitive and physical
activities. However, the relationship between cognitive activities, physical
activities, and familiar feelings of cybersickness is not well understood and
thus can be unpredictable for developers. Researchers have previously provided
labeled datasets for predicting cybersickness while users are stationary, but
there have been few labeled datasets on cybersickness while users are
physically walking. Thus, from 39 participants, we collected head orientation,
head position, eye tracking, images, physiological readings from external
sensors, and the self-reported cybersickness severity, physical load, and
mental load in VR. Throughout the data collection, participants navigated mazes
via real walking and performed tasks challenging their attention and working
memory. To demonstrate the dataset's utility, we conducted a case study of
training classifiers in which we achieved 95% accuracy for cybersickness
severity classification. The noteworthy performance of the straightforward
classifiers makes this dataset ideal for future researchers to develop
cybersickness detection and reduction models. To better understand the features
that helped with classification, we performed SHAP(SHapley Additive
exPlanations) analysis, highlighting the importance of eye tracking and
physiological measures for cybersickness prediction while walking. This open
dataset can allow future researchers to study the connection between
cybersickness and cognitive loads and develop prediction models. This dataset
will empower future VR developers to design efficient and effective Virtual
Environments by improving cognitive load management and minimizing
cybersickness.