茫然与困惑:在虚拟现实中完成真实行走任务时的晕机、工作记忆、心理负荷、身体负荷和注意力数据集

Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles
{"title":"茫然与困惑:在虚拟现实中完成真实行走任务时的晕机、工作记忆、心理负荷、身体负荷和注意力数据集","authors":"Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles","doi":"arxiv-2409.06898","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) is quickly establishing itself in various industries,\nincluding training, education, medicine, and entertainment, in which users are\nfrequently required to carry out multiple complex cognitive and physical\nactivities. However, the relationship between cognitive activities, physical\nactivities, and familiar feelings of cybersickness is not well understood and\nthus can be unpredictable for developers. Researchers have previously provided\nlabeled datasets for predicting cybersickness while users are stationary, but\nthere have been few labeled datasets on cybersickness while users are\nphysically walking. Thus, from 39 participants, we collected head orientation,\nhead position, eye tracking, images, physiological readings from external\nsensors, and the self-reported cybersickness severity, physical load, and\nmental load in VR. Throughout the data collection, participants navigated mazes\nvia real walking and performed tasks challenging their attention and working\nmemory. To demonstrate the dataset's utility, we conducted a case study of\ntraining classifiers in which we achieved 95% accuracy for cybersickness\nseverity classification. The noteworthy performance of the straightforward\nclassifiers makes this dataset ideal for future researchers to develop\ncybersickness detection and reduction models. To better understand the features\nthat helped with classification, we performed SHAP(SHapley Additive\nexPlanations) analysis, highlighting the importance of eye tracking and\nphysiological measures for cybersickness prediction while walking. This open\ndataset can allow future researchers to study the connection between\ncybersickness and cognitive loads and develop prediction models. This dataset\nwill empower future VR developers to design efficient and effective Virtual\nEnvironments by improving cognitive load management and minimizing\ncybersickness.","PeriodicalId":501541,"journal":{"name":"arXiv - CS - Human-Computer Interaction","volume":"64 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR\",\"authors\":\"Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles\",\"doi\":\"arxiv-2409.06898\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) is quickly establishing itself in various industries,\\nincluding training, education, medicine, and entertainment, in which users are\\nfrequently required to carry out multiple complex cognitive and physical\\nactivities. However, the relationship between cognitive activities, physical\\nactivities, and familiar feelings of cybersickness is not well understood and\\nthus can be unpredictable for developers. Researchers have previously provided\\nlabeled datasets for predicting cybersickness while users are stationary, but\\nthere have been few labeled datasets on cybersickness while users are\\nphysically walking. Thus, from 39 participants, we collected head orientation,\\nhead position, eye tracking, images, physiological readings from external\\nsensors, and the self-reported cybersickness severity, physical load, and\\nmental load in VR. Throughout the data collection, participants navigated mazes\\nvia real walking and performed tasks challenging their attention and working\\nmemory. To demonstrate the dataset's utility, we conducted a case study of\\ntraining classifiers in which we achieved 95% accuracy for cybersickness\\nseverity classification. The noteworthy performance of the straightforward\\nclassifiers makes this dataset ideal for future researchers to develop\\ncybersickness detection and reduction models. To better understand the features\\nthat helped with classification, we performed SHAP(SHapley Additive\\nexPlanations) analysis, highlighting the importance of eye tracking and\\nphysiological measures for cybersickness prediction while walking. This open\\ndataset can allow future researchers to study the connection between\\ncybersickness and cognitive loads and develop prediction models. This dataset\\nwill empower future VR developers to design efficient and effective Virtual\\nEnvironments by improving cognitive load management and minimizing\\ncybersickness.\",\"PeriodicalId\":501541,\"journal\":{\"name\":\"arXiv - CS - Human-Computer Interaction\",\"volume\":\"64 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2409.06898\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.06898","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

虚拟现实(VR)正迅速在培训、教育、医疗和娱乐等各行各业中占据一席之地,在这些行业中,用户经常需要进行多种复杂的认知和物理活动。然而,人们对认知活动、身体活动和熟悉的晕网感之间的关系并不十分了解,因此开发人员可能无法预测。研究人员以前曾提供过用于预测用户在静止状态下的晕网感的标注数据集,但很少有关于用户在身体行走时的晕网感的标注数据集。因此,我们收集了 39 名参与者的头部方向、头部位置、眼球跟踪、图像、外部传感器的生理读数,以及在 VR 中自我报告的晕机严重程度、身体负荷和心理负荷。在整个数据收集过程中,参与者通过真实的行走在迷宫中穿梭,并执行挑战其注意力和工作记忆力的任务。为了证明该数据集的实用性,我们进行了一项训练分类器的案例研究,在该研究中,我们对晕机严重程度分类的准确率达到了 95%。直接分类器的显著性能使该数据集成为未来研究人员开发晕机检测和减轻模型的理想选择。为了更好地了解有助于分类的特征,我们进行了 SHAP(SHapley AdditiveexPlanations)分析,强调了眼动跟踪和生理测量对于预测行走时晕机的重要性。该数据集可帮助未来的研究人员研究晕机与认知负荷之间的联系,并开发预测模型。该数据集将帮助未来的虚拟现实开发人员设计出高效的虚拟环境,改善认知负荷管理,最大程度地减少晕机现象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to carry out multiple complex cognitive and physical activities. However, the relationship between cognitive activities, physical activities, and familiar feelings of cybersickness is not well understood and thus can be unpredictable for developers. Researchers have previously provided labeled datasets for predicting cybersickness while users are stationary, but there have been few labeled datasets on cybersickness while users are physically walking. Thus, from 39 participants, we collected head orientation, head position, eye tracking, images, physiological readings from external sensors, and the self-reported cybersickness severity, physical load, and mental load in VR. Throughout the data collection, participants navigated mazes via real walking and performed tasks challenging their attention and working memory. To demonstrate the dataset's utility, we conducted a case study of training classifiers in which we achieved 95% accuracy for cybersickness severity classification. The noteworthy performance of the straightforward classifiers makes this dataset ideal for future researchers to develop cybersickness detection and reduction models. To better understand the features that helped with classification, we performed SHAP(SHapley Additive exPlanations) analysis, highlighting the importance of eye tracking and physiological measures for cybersickness prediction while walking. This open dataset can allow future researchers to study the connection between cybersickness and cognitive loads and develop prediction models. This dataset will empower future VR developers to design efficient and effective Virtual Environments by improving cognitive load management and minimizing cybersickness.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Equimetrics -- Applying HAR principles to equestrian activities AI paintings vs. Human Paintings? Deciphering Public Interactions and Perceptions towards AI-Generated Paintings on TikTok From Data Stories to Dialogues: A Randomised Controlled Trial of Generative AI Agents and Data Storytelling in Enhancing Data Visualisation Comprehension Exploring Gaze Pattern in Autistic Children: Clustering, Visualization, and Prediction Revealing the Challenge of Detecting Character Knowledge Errors in LLM Role-Playing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1