关于在创业教育中使用电子游戏的研究分类法:系统文献综述与文本计量分析

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-08-16 DOI:10.1177/15554120241273392
Esteban Crespo-Martinez, Salvador Bueno, M. Dolores Gallego
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引用次数: 0

摘要

在过去的几十年里,严肃游戏作为视频游戏的一个类别,已经成为一种宝贵的学习工具,证明了边玩边学是可能的。这项工作旨在确定该领域的研究分类,探索严肃游戏与教育和实际情况的互动性和沉浸性,使其成为创业学习的有力工具。为此,我们采用 PRISMA 方法完成了系统性文献综述。在这方面,初步确定了 1458 项研究,其中 171 项符合定量综合的条件,只有 65 项符合荟萃分析的条件。因此,使用 IRAMUTEQ 软件进行了文本计量分析。分析得出了六个群组,概括了吸引和激励玩家参与创业教育的严肃游戏的特征。
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Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis
In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to complete a systematic literature review. In this regard, 1458 research studies were initially identified, from which 171 were considered eligible for a quantitative synthesis and only 65 for a meta-analysis. Consequently, the textometric analysis was performed with the IRAMUTEQ software. The analysis allowed the location of six clusters, summarizing the characteristics of a serious game that engages and motivates players in entrepreneurial education.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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