颠倒的加密经济:在《无人区》中寻找内生价值

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-08-30 DOI:10.1177/15554120241277629
Daniel Nielsen
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引用次数: 0

摘要

银河枢纽项目是玩家对电子游戏文化中非人化趋势的回应。玩家采用区块链技术来获取和保留玩家劳动的价值,这表明玩家并不一定对《无主之地》中程序生成内容的可复制性和美学有异议。本研究通过使用 HubCoin 作为一种与加密货币的波动性和风险相对立的反向加密经济,确定了防止虚拟经济中游戏异化的尝试。虽然 Hello Games 设法使资源免费且无限,但玩家必须将其花费的时间代币化,以创造内生价值,并保护自己免受程序生成环境的影响,因为在程序生成环境中,一切都大量存在。在这里,游戏的挪用或代币化与其说是一种游戏金融化的玩家策略,不如说是为了保护玩家劳动的价值。因此,HubCoin 代币是一种没有价值的倒置加密货币。
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The Inverted Cryptoeconomy: The Search for Endogenous Value in No Man’s Sky
The Galactic Hub Project is a player response to a dehumanizing trend in video game culture. Players adopt blockchain technology to capture and retain the value of player labor, which suggests that players do not necessarily take issue with the reproducibility and aesthetics of procedurally generated content in No Man’ s Sky. This research identifies attempts to safeguard against alienation of play in virtual economies by using HubCoin as an inverted cryptoeconomy antithetical to cryptocurrency’s volatility and risk. While Hello Games managed to make resources free and infinite, players had to tokenize their time spent to create endogenous value and protect themselves from the procedurally generated environment where everything exists in abundance. Here, appropriation—or tokenization—of gameplay is less a player strategy of financialization of play and more about preserving the value of player labor. As a result, the HubCoin token is an inverted cryptocurrency with no value.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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