探索高等教育混合式学习的混合现实方法

IF 2.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Journal of Workplace Learning Pub Date : 2024-08-22 DOI:10.1108/jwl-03-2024-0059
Gary Burnett
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引用次数: 0

摘要

本文旨在研究如何利用混合现实技术(MR)来提高同步工作活动的包容性,在这些活动中,一群人既可以面对面,也可以在线,重点是高等教育(HE)背景下的混合式学习。在一个研究方法模块中,140 名大学硕士生可以选择参加研讨会/实践课程,既可以在真实的阶梯教室中进行,也可以通过日常设备访问的虚拟版同等环境在线进行。磁共振平台提供双向视频 "窗口",使该模块的所有学生都能与教员和同学自由互动。整个学期都记录了出勤情况,并在所有课程结束后收集了调查数据(回复率为 33%)。此外,还对学生在真实和虚拟空间中的活动进行了录像。研究结果整个学期的出勤率都很高,学生们对这种新颖的教育方式非常积极。学生们选择了纯粹的现场参与、在线参与或两者混合参与;模块的学习成绩并未受到这一决定的影响。调查强调了影响学生选择学习空间的几个因素,包括与学生个人内在特点有关的因素(如对传统/新颖社交互动的渴望)和与外在影响因素有关的因素(如天气和旅行需求)。视频分析显示,虚拟空间和现实空间中的行为表现存在许多差异,这些差异与个人心态和团队心态有关。本研究调查了一大批(100 人)学生如何在整个学期中对 MR 混合学习体验做出反应。在这方面,据作者所知,这是第一项在大学教育环境中考虑此类问题的研究。
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Exploring mixed-reality approaches for inclusive blended learning in higher education

Purpose

This paper aims to investigate how mixed-reality (MR) can be used to enhance inclusivity in synchronous working activities where groups of people may be present either face-to-face or online – focusing on blended learning in the higher education (HE) context.

Design/methodology/approach

In a research methods module, 140 university master’s-level students were given the option to attend and engage in seminars/practical sessions either in a real lecture room or online through a virtual version of an equivalent environment, accessible on everyday devices. The MR platform provided two-way video “windows” enabling all students on the module to freely interact with staff and their peers. Attendance was recorded throughout the semester and survey data was captured after all sessions (33% response rate). In addition, student activity was video recorded within both the real and virtual spaces.

Findings

Attendance was high throughout the semester and students were very positive about this novel approach to their education. Students chose to either engage purely in-person, online or as a mixture of the two; performance on the module was not impacted by this decision. The survey highlighted several factors that impacted on students’ choice of learning space, including those related to intrinsic characteristics of individual students (e.g. desire for traditional/novel social interactions) and those related to extrinsic influences (e.g. weather and travel demands). Video analysis revealed numerous differences in the behaviours exhibited across the virtual and real spaces, related to individual versus team mentalities.

Practical implications

Conclusions are drawn regarding how MR can be used in HE and potentially other work-related contexts to enhance engagement, a sense of community and ultimately learning/productivity outcomes.

Originality/value

This study investigated how a large (>100) cohort of students responded to an MR blended learning experience across a whole semester. In this respect, to the best of the author’s knowledge, this is the first study to consider such issues at this scale in a university education setting.

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来源期刊
Journal of Workplace Learning
Journal of Workplace Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
10.50%
发文量
34
期刊介绍: The Journal of Workplace Learning aims to provide an avenue for the presentation and discussion of research related to the workplace as a site for learning. Its scope encompasses formal, informal and incidental learning in the workplace for individuals, groups and teams, as well as work-based learning, and off-the-job learning for the workplace. This focus on learning in, from and for the workplace also brings with it questions about the nature of interventions that might assist the learning process and of the roles of those responsible directly or indirectly for such interventions. Since workplace learning cannot be considered without reference to its context, another aim of the journal is to explore the organisational, policy, political, resource issues and other factors which influence how, when and why that learning takes place.
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