{"title":"GPU 加速的反事实遗憾最小化","authors":"Juho Kim","doi":"arxiv-2408.14778","DOIUrl":null,"url":null,"abstract":"Counterfactual regret minimization (CFR) is a family of algorithms of\nno-regret learning dynamics capable of solving large-scale imperfect\ninformation games. There has been a notable lack of work on making CFR more\ncomputationally efficient. We propose implementing this algorithm as a series\nof dense and sparse matrix and vector operations, thereby making it highly\nparallelizable for a graphical processing unit. Our experiments show that our\nimplementation performs up to about 352.5 times faster than OpenSpiel's Python\nimplementation and up to about 22.2 times faster than OpenSpiel's C++\nimplementation and the speedup becomes more pronounced as the size of the game\nbeing solved grows.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"11 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GPU-Accelerated Counterfactual Regret Minimization\",\"authors\":\"Juho Kim\",\"doi\":\"arxiv-2408.14778\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Counterfactual regret minimization (CFR) is a family of algorithms of\\nno-regret learning dynamics capable of solving large-scale imperfect\\ninformation games. There has been a notable lack of work on making CFR more\\ncomputationally efficient. We propose implementing this algorithm as a series\\nof dense and sparse matrix and vector operations, thereby making it highly\\nparallelizable for a graphical processing unit. Our experiments show that our\\nimplementation performs up to about 352.5 times faster than OpenSpiel's Python\\nimplementation and up to about 22.2 times faster than OpenSpiel's C++\\nimplementation and the speedup becomes more pronounced as the size of the game\\nbeing solved grows.\",\"PeriodicalId\":501316,\"journal\":{\"name\":\"arXiv - CS - Computer Science and Game Theory\",\"volume\":\"11 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Computer Science and Game Theory\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2408.14778\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Computer Science and Game Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.14778","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Counterfactual regret minimization (CFR) is a family of algorithms of
no-regret learning dynamics capable of solving large-scale imperfect
information games. There has been a notable lack of work on making CFR more
computationally efficient. We propose implementing this algorithm as a series
of dense and sparse matrix and vector operations, thereby making it highly
parallelizable for a graphical processing unit. Our experiments show that our
implementation performs up to about 352.5 times faster than OpenSpiel's Python
implementation and up to about 22.2 times faster than OpenSpiel's C++
implementation and the speedup becomes more pronounced as the size of the game
being solved grows.