创客跨越计算机和日冕算法,我们能谈谈成为什么吗?

IF 1.3 Q2 EDUCATION & EDUCATIONAL RESEARCH Policy Futures in Education Pub Date : 2024-08-31 DOI:10.1177/14782103241280568
Anne B Reinertsen
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引用次数: 0

摘要

数字化需要有故事,我才能对其功能进行批判和创造。在当今的算法条件下,知识生产和学习是复杂的后人类纠葛:作为物质情感的人类已成为有机体和机器的混合体。故事化被视为同时进行的虚构化和功能化过程,因此能够庆祝变革和不可还原的多元逻辑,使非线性的物质概念安排成为可能,从而在环境、技术和社会之间建立联盟。故事化使轨迹和 "成为 "出现在他人身上,使他们的相互存在成为可感知的,并询问我们是否可以一起讨论 "成为什么"?以儿童和我为前提讲故事,即突出主体地位而非技术地位。这意味着技术应服务于人类,并以肯定生命、以人为本的目标为导向。始终追问我们想要什么,我们想要吗?什么是我们目前似乎还不了解的?在 "后人类 "项目中,人类作为情感的载体具有重要意义,我建议将算法视为日向性的,仅作为生命生成的工具。如果忽视 "成为 "的情感维度,数字化环境就会出现伦理和概念真空,教育就有可能成为技术和发展的牺牲品。因此,数字空间创客/创客空间的首要任务是通过教学批判性和创造性的碰撞,培养想象力,肯定跨学科的视角主义者精神。创客空间/空间制作首先是一种认识论努力,矛盾地指向教师的重要性。儿童是知识的创造者,但令人遗憾的是,教师却被训练成了知识的创造者。我认为有必要通过情感和故事化的方式来研究数字化:将儿童视为形而上学的政治存在,作为情感的认知者和知晓者。因此,我在一些复杂的想法中蜿蜒前行,讨论作为生物信息实践的数据,数据同时具有情景性和虚构性。我不再谈论以证据为基础的教学、研究、分析和结果,而是谈论一种难以察觉的、具有包容性的东西,它将数字自由作为主观成为的过程而集体化,将教学推向非治理的时刻。
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Makers across computers and heliotropic algorithms and can we talk about what to become?
Digitalization needs to be storied for me to become critical of and creative with its functionings. In today’s algorithmic condition, knowledge production and learning are complex posthuman entanglements: the human as materially affective has become fabricated hybrids of organism and machine. Storying is seen as simultaneous processes of fictionalizing and functionalizing hence enabling celebrations of alterations and of irreducible plural logics possibilizing nonlinear material arrangements of concepts creating alliances between the environment, technology and the social. Storying thus making trajectories and becomings present in the other rendering their mutual presence perceptible, asking if we can talk about what to become – together? Storying on the premises of the child and me, that is, highlighting the subject position instead of that of technology. It implies a view of technology that should serve humanity and being oriented toward life-affirming, human-centric goals. Always asking about what we want, and do we want it? And what is it that we currently do not seem to understand? In the posthuman project, humans as affective are significant and I suggest a view of algorithms as heliotropic designed as life engendering tools only. Ignoring the affective dimension of becoming, digitalized environments give way to an ethical and conceptual vacuum, wherein education risk being sacrificed at the altar of technology and development. The primary task for the digital spacemakers/makerspace is thus being to train the imagination through teaching critical and creative encounters affirming intradisciplinary perspectivists ethos. Makerspace/spacemaking first and foremost being an onto-epistemological endeavour pointing paradoxically towards the importance of the teacher. The child being the knower however, the teacher has sadly been trained not to. I address the need for studies approaching digitalization by way of affects and storying: the child seen as a metaphysical political being, as knowing and knowers of affect. Therefore, I meander through some complex ideas and discuss data as bioinformatical practices of data simultaneously situated and fictional. Instead of speaking about evidence-based teaching, research, analysis, and results, I speak of something imperceptible and inclusive that collectivizes digital freedom as processes of subjective becomings, teaching towards moments of non-governance.
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来源期刊
Policy Futures in Education
Policy Futures in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.10
自引率
13.30%
发文量
76
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