疯狂的回声:探索《地狱之刃:塞努亚的献祭》中的残疾与精神疾病

IF 1.7 Q2 SOCIOLOGY Societies Pub Date : 2024-09-03 DOI:10.3390/soc14090170
Sina Torabi, Jeff Preston
{"title":"疯狂的回声:探索《地狱之刃:塞努亚的献祭》中的残疾与精神疾病","authors":"Sina Torabi, Jeff Preston","doi":"10.3390/soc14090170","DOIUrl":null,"url":null,"abstract":"Video games are known for many things, but nuanced portrayals of characters with mental illness might not be one of them. This trend, however, has gradually started to shift with games like Hellblade: Senua’s Sacrifice, which aim to convey a genuine experience of mental illness to the player. Through a close reading of different instances in the game, this paper shows how Hellblade complicates the usual sanist ideas seen in most other games by taking an ambiguous stance, using mental illness as a representational tool. Furthermore, it avoids some of the more sensationalist and problematic tropes often employed in such representations, like the supercrip and the Cartesian divide of the body and mind. In order to show this, we have employed Mitchel and Snyder’s concept of narrative prosthesis to demonstrate how the game does not in fact rely on Senua’s disability as an exotic feature of the narrative to hook players in. By combining insights from disability and mad studies, we show how this game is a step in the right direction when it comes to challenging the perceptions of mental illness prevalent in pop culture.","PeriodicalId":21795,"journal":{"name":"Societies","volume":null,"pages":null},"PeriodicalIF":1.7000,"publicationDate":"2024-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Echoes of Madness: Exploring Disability and Mental Illness in Hellblade: Senua’s Sacrifice\",\"authors\":\"Sina Torabi, Jeff Preston\",\"doi\":\"10.3390/soc14090170\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Video games are known for many things, but nuanced portrayals of characters with mental illness might not be one of them. This trend, however, has gradually started to shift with games like Hellblade: Senua’s Sacrifice, which aim to convey a genuine experience of mental illness to the player. Through a close reading of different instances in the game, this paper shows how Hellblade complicates the usual sanist ideas seen in most other games by taking an ambiguous stance, using mental illness as a representational tool. Furthermore, it avoids some of the more sensationalist and problematic tropes often employed in such representations, like the supercrip and the Cartesian divide of the body and mind. In order to show this, we have employed Mitchel and Snyder’s concept of narrative prosthesis to demonstrate how the game does not in fact rely on Senua’s disability as an exotic feature of the narrative to hook players in. By combining insights from disability and mad studies, we show how this game is a step in the right direction when it comes to challenging the perceptions of mental illness prevalent in pop culture.\",\"PeriodicalId\":21795,\"journal\":{\"name\":\"Societies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Societies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3390/soc14090170\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"SOCIOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Societies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/soc14090170","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SOCIOLOGY","Score":null,"Total":0}
引用次数: 0

摘要

电子游戏以很多方面著称,但对患有精神疾病的角色进行细致入微的刻画可能并不是其中之一。然而,随着《地狱之刃:塞努亚的献祭》等旨在向玩家传达真实的精神病体验的游戏的出现,这一趋势逐渐开始转变。本文通过对《地狱之刃:塞努亚的献祭》游戏中不同场景的细读,展示了《地狱之刃》是如何采取一种模棱两可的立场,将精神疾病作为一种表现工具,从而使大多数其他游戏中常见的理智主义观念复杂化的。此外,《地狱之刃》还避免了此类表述中经常使用的一些煽情和有问题的套路,如 "超级警察 "和笛卡尔式的身心分裂。为了说明这一点,我们采用了米切尔和斯奈德的 "叙事假体"(narrative prosthesis)概念,以证明游戏实际上并没有依赖塞努阿的残疾作为叙事的奇特特征来吸引玩家。通过结合残疾研究和疯狂研究的见解,我们展示了这款游戏在挑战流行文化中对精神疾病的普遍看法方面是如何朝着正确的方向迈进的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Echoes of Madness: Exploring Disability and Mental Illness in Hellblade: Senua’s Sacrifice
Video games are known for many things, but nuanced portrayals of characters with mental illness might not be one of them. This trend, however, has gradually started to shift with games like Hellblade: Senua’s Sacrifice, which aim to convey a genuine experience of mental illness to the player. Through a close reading of different instances in the game, this paper shows how Hellblade complicates the usual sanist ideas seen in most other games by taking an ambiguous stance, using mental illness as a representational tool. Furthermore, it avoids some of the more sensationalist and problematic tropes often employed in such representations, like the supercrip and the Cartesian divide of the body and mind. In order to show this, we have employed Mitchel and Snyder’s concept of narrative prosthesis to demonstrate how the game does not in fact rely on Senua’s disability as an exotic feature of the narrative to hook players in. By combining insights from disability and mad studies, we show how this game is a step in the right direction when it comes to challenging the perceptions of mental illness prevalent in pop culture.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Societies
Societies SOCIOLOGY-
CiteScore
3.10
自引率
9.50%
发文量
150
审稿时长
11 weeks
期刊最新文献
Antimicrobial Resistance: The Impact from and on Society According to One Health Approach Translating Values into Quality: How We Can Use Max Weber’s Ethic of Responsibility to Rethink Professional Ethics Everyday Life Infrastructure Impact on Subjective Well-Being in the European Union: A Gender Perspective Cross-Disciplinary Rapid Scoping Review of Structural Racial and Caste Discrimination Associated with Population Health Disparities in the 21st Century Syndemic Connections: Overdose Death Crisis, Gender-Based Violence and COVID-19
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1