评估 ExpandED:评估严肃游戏扩展包在向卫生专业学生传授跨专业护理知识方面的效果

IF 1.7 Q2 EDUCATION, SCIENTIFIC DISCIPLINES AEM Education and Training Pub Date : 2024-09-12 DOI:10.1002/aet2.11023
Clare Fiala MD, Sowmithree Ragothaman MD, Gursukhmani Johl MD, Monica Sabbineni MD, Sarah Wojkowski PhD, Teresa M. Chan MD, MHPE, MBA
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引用次数: 0

摘要

背景 急诊科(ED)是一个极具挑战性的快节奏环境,这里的病人病情危重、无差别,通常需要广泛的跨学科护理。本文介绍了严肃棋盘游戏 GridlockED 的扩展包 ExpandED,该扩展包旨在增强玩家对急诊科跨专业协作以及不同急诊科专业人员(包括医生、住院医师、注册护士、注册执业护士、社会工作者、职业治疗师和物理治疗师)不同执业范围的理解。本调查评估了 ExpandED 作为一种教学工具,对医学生和专职医疗专业学生进行急诊室跨专业合作的有效性。 方法 采用游戏测试框架进行项目评估。参与者完成游戏前后的调查,包括定量测量(如李克特量表)和定性自由文本反馈,重点是参与者对急诊室功能的熟悉程度、游戏前后对跨专业合作的评价以及对游戏可用性和有效性的反馈。 结果 招募对象面向该院校所有医疗保健和联合医疗专业的学生。共招募了 45 名参与者,分别来自医学博士、护理、物理治疗和语言病理学专业。ExpandED增强了参与者对急诊室工作流程的理解(p < 0.001),并提供了愉快的游戏体验。然而,参与者对跨学科团队合作的评价在游戏前后并无明显变化(p = 0.17)。参与者对游戏在模拟急诊室环境方面的准确性表示满意,并对有机会与来自不同学科的同行合作表示赞赏。所面临的挑战包括玩家之间的一些紧张关系、潜在的偏见以及与真实急诊室环境逼真度的局限性。 结论 虽然这项研究在参与者取样和游戏时间长短方面存在局限性,但它强调了 ExpandED 在急诊室跨专业协作教学方面的潜力。这些发现将指导进一步开发,以优化扩展包的有效性,并将其应用到医疗保健课程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Evaluating ExpandED: Evaluating the effectiveness of a serious game expansion pack in teaching health professional students about interprofessional care

Background

The emergency department (ED) is a challenging fast-paced environment with high-acuity, undifferentiated patients who often require extensive interdisciplinary care. This paper introduces ExpandED, an expansion pack to the serious board game GridlockED, designed to enhance players’ understanding of interprofessional collaboration in the ED and the diverse scope of practice of different ED professionals including physicians, residents, registered nurses, registered practical nurses, social workers, occupational therapists, and physiotherapists. This investigation evaluates the effectiveness of ExpandED as a teaching tool for medical and allied health professions students about interprofessional collaboration in the ED.

Methods

A program evaluation harnessing a playtest framework was employed. Participants completed pre- and postgame surveys including quantitative measures (e.g., Likert scales) and qualitative free-text feedback that focused on participant familiarity with ED functioning, valuation of interprofessional collaboration before and after playing, and feedback on game usability and effectiveness.

Results

Recruitment was open to students in all health care and allied health professional programs at the institution. Forty-five participants were recruited from medical doctor, nursing, physiotherapy, and speech language pathology programs. ExpandED enhances participants' understanding of ED workflow (p < 0.001) and provides an enjoyable playing experience. However, participants’ valuation of interdisciplinary teamwork did not change significantly before and after game play (p = 0.17). Participants expressed satisfaction with the game's accuracy in simulating the ED environment and appreciated the opportunity to collaborate with peers from different disciplines. Challenges reported included some tension among players, potential biases, and limitations of fidelity to a real-life ED.

Conclusions

While this study has limitations regarding participant sampling and duration of gameplay sessions, it highlights the potential of ExpandED for teaching interprofessional collaboration in the ED. These findings will guide further development to optimize the expansion pack's effectiveness and its implementation into health care curricula.

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来源期刊
AEM Education and Training
AEM Education and Training Nursing-Emergency Nursing
CiteScore
2.60
自引率
22.20%
发文量
89
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Evaluating ExpandED: Evaluating the effectiveness of a serious game expansion pack in teaching health professional students about interprofessional care Faculty consensus on competitiveness for the new competency-based emergency medicine standardized letter of evaluation Issue Information Development and implementation of just-in-time curricula for on-shift teaching during times of boarding Educator's blueprint: A how-to guide for creating high-quality slides
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