{"title":"基于定性研究改进分层任务互动学习的界面设计","authors":"Jieyu Zhou, Christopher MacLellan","doi":"arxiv-2409.10826","DOIUrl":null,"url":null,"abstract":"Interactive Task Learning (ITL) systems acquire task knowledge from human\ninstructions in natural language interaction. The interaction design of ITL\nagents for hierarchical tasks stays uncharted. This paper studied Verbal\nApprentice Learner(VAL) for gaming, as an ITL example, and qualitatively\nanalyzed the user study data to provide design insights on dialogue language\ntypes, task instruction strategies, and error handling. We then proposed an\ninterface design: Editable Hierarchy Knowledge (EHK), as a generic probe for\nITL systems for hierarchical tasks.","PeriodicalId":501541,"journal":{"name":"arXiv - CS - Human-Computer Interaction","volume":"42 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Improving Interface Design in Interactive Task Learning for Hierarchical Tasks based on a Qualitative Study\",\"authors\":\"Jieyu Zhou, Christopher MacLellan\",\"doi\":\"arxiv-2409.10826\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interactive Task Learning (ITL) systems acquire task knowledge from human\\ninstructions in natural language interaction. The interaction design of ITL\\nagents for hierarchical tasks stays uncharted. This paper studied Verbal\\nApprentice Learner(VAL) for gaming, as an ITL example, and qualitatively\\nanalyzed the user study data to provide design insights on dialogue language\\ntypes, task instruction strategies, and error handling. We then proposed an\\ninterface design: Editable Hierarchy Knowledge (EHK), as a generic probe for\\nITL systems for hierarchical tasks.\",\"PeriodicalId\":501541,\"journal\":{\"name\":\"arXiv - CS - Human-Computer Interaction\",\"volume\":\"42 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2409.10826\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.10826","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Improving Interface Design in Interactive Task Learning for Hierarchical Tasks based on a Qualitative Study
Interactive Task Learning (ITL) systems acquire task knowledge from human
instructions in natural language interaction. The interaction design of ITL
agents for hierarchical tasks stays uncharted. This paper studied Verbal
Apprentice Learner(VAL) for gaming, as an ITL example, and qualitatively
analyzed the user study data to provide design insights on dialogue language
types, task instruction strategies, and error handling. We then proposed an
interface design: Editable Hierarchy Knowledge (EHK), as a generic probe for
ITL systems for hierarchical tasks.