{"title":"空间环境中目标定位小部件的精确工具 (TOTTA):系统回顾","authors":"Mine Dastan, Michele Fiorentino, Antonio E. Uva","doi":"arxiv-2409.10239","DOIUrl":null,"url":null,"abstract":"TOTTA outlines the spatial position and rotation guidance of a real/virtual\ntool (TO) towards a real/virtual target (TA), which is a key task in Mixed\nReality applications. The task error can have critical consequences regarding\nsafety, performance, and quality, such as in surgical implantology or\nindustrial maintenance scenarios. The TOTTA problem lacks a dedicated study and\nis scattered across different domains with isolated designs. This work\ncontributes to a systematic review of the TOTTA visual widgets, studying 70\nunique designs from 24 papers. TOTTA is commonly guided by visual overlap an\nintuitive, pre-attentive 'collimation' feedback of simple-shaped widgets: Box,\n3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, and Plane. Our\nresearch discovers that TO and TA are often represented with the same shape.\nThey are distinguished by topological elements (e.g., edges, vertices, faces),\ncolors, transparency levels, and added shapes, widget quantity, and size.\nMeanwhile, some designs provide continuous 'during manipulation feedback'\nrelative to the distance between TO and TA by text, dynamic color,\nsonification, and amplified graphical visualization. Some approaches trigger\ndiscrete 'TA reached feedback,' such as color alteration, added sound, TA shape\nchange, and added text. We found a lack of golden standards, including in\ntesting procedures, as current ones are limited to partial sets with different\nand incomparable setups (different target configurations, avatar, background,\netc.). We also found a bias in participants: right-handed, young male,\nnon-color impaired.","PeriodicalId":501541,"journal":{"name":"arXiv - CS - Human-Computer Interaction","volume":"18 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review\",\"authors\":\"Mine Dastan, Michele Fiorentino, Antonio E. Uva\",\"doi\":\"arxiv-2409.10239\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"TOTTA outlines the spatial position and rotation guidance of a real/virtual\\ntool (TO) towards a real/virtual target (TA), which is a key task in Mixed\\nReality applications. The task error can have critical consequences regarding\\nsafety, performance, and quality, such as in surgical implantology or\\nindustrial maintenance scenarios. The TOTTA problem lacks a dedicated study and\\nis scattered across different domains with isolated designs. This work\\ncontributes to a systematic review of the TOTTA visual widgets, studying 70\\nunique designs from 24 papers. TOTTA is commonly guided by visual overlap an\\nintuitive, pre-attentive 'collimation' feedback of simple-shaped widgets: Box,\\n3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, and Plane. Our\\nresearch discovers that TO and TA are often represented with the same shape.\\nThey are distinguished by topological elements (e.g., edges, vertices, faces),\\ncolors, transparency levels, and added shapes, widget quantity, and size.\\nMeanwhile, some designs provide continuous 'during manipulation feedback'\\nrelative to the distance between TO and TA by text, dynamic color,\\nsonification, and amplified graphical visualization. Some approaches trigger\\ndiscrete 'TA reached feedback,' such as color alteration, added sound, TA shape\\nchange, and added text. We found a lack of golden standards, including in\\ntesting procedures, as current ones are limited to partial sets with different\\nand incomparable setups (different target configurations, avatar, background,\\netc.). We also found a bias in participants: right-handed, young male,\\nnon-color impaired.\",\"PeriodicalId\":501541,\"journal\":{\"name\":\"arXiv - CS - Human-Computer Interaction\",\"volume\":\"18 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2409.10239\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.10239","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review
TOTTA outlines the spatial position and rotation guidance of a real/virtual
tool (TO) towards a real/virtual target (TA), which is a key task in Mixed
Reality applications. The task error can have critical consequences regarding
safety, performance, and quality, such as in surgical implantology or
industrial maintenance scenarios. The TOTTA problem lacks a dedicated study and
is scattered across different domains with isolated designs. This work
contributes to a systematic review of the TOTTA visual widgets, studying 70
unique designs from 24 papers. TOTTA is commonly guided by visual overlap an
intuitive, pre-attentive 'collimation' feedback of simple-shaped widgets: Box,
3D Axes, 3D Model, 2D Crosshair, Globe, Tetrahedron, Line, and Plane. Our
research discovers that TO and TA are often represented with the same shape.
They are distinguished by topological elements (e.g., edges, vertices, faces),
colors, transparency levels, and added shapes, widget quantity, and size.
Meanwhile, some designs provide continuous 'during manipulation feedback'
relative to the distance between TO and TA by text, dynamic color,
sonification, and amplified graphical visualization. Some approaches trigger
discrete 'TA reached feedback,' such as color alteration, added sound, TA shape
change, and added text. We found a lack of golden standards, including in
testing procedures, as current ones are limited to partial sets with different
and incomparable setups (different target configurations, avatar, background,
etc.). We also found a bias in participants: right-handed, young male,
non-color impaired.