{"title":"用于室内紧急疏散研究的虚拟现实技术:设计、开发和实施审查","authors":"Qipeng Liu, Rui Liu","doi":"10.1016/j.ssci.2024.106678","DOIUrl":null,"url":null,"abstract":"<div><p>Virtual reality plays a growing role in emergency behavior studies. This review focuses on the perspectives of research development and implementation. It synthesizes and discusses the identified studies from three interrelated fields, i.e., building and hazard simulation, game interaction, and data collection. Revealed features in existing literature help better understand the technical plans and practice. The variety of emergency types and research interests results in large-volume articles with different setups. Features simulated, data collected, and experiment processes differ across the reviewed articles. The study reveals that fire emergencies gained the most attention, while other hazards are less studied. Most research focuses on building design cues, with a growing number on social effects. Identified gaps and comments help guide future studies. Current game designs focus on cues rather than realism, and the population samples that participated in experiments are skewed. It is also vital to enhance game interaction and model reusability.</p></div>","PeriodicalId":21375,"journal":{"name":"Safety Science","volume":"181 ","pages":"Article 106678"},"PeriodicalIF":4.7000,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0925753524002686/pdfft?md5=3cba5cfa046998f1b83aaf702ad8ce26&pid=1-s2.0-S0925753524002686-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Virtual reality for indoor emergency evacuation studies: Design, development, and implementation review\",\"authors\":\"Qipeng Liu, Rui Liu\",\"doi\":\"10.1016/j.ssci.2024.106678\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Virtual reality plays a growing role in emergency behavior studies. This review focuses on the perspectives of research development and implementation. It synthesizes and discusses the identified studies from three interrelated fields, i.e., building and hazard simulation, game interaction, and data collection. Revealed features in existing literature help better understand the technical plans and practice. The variety of emergency types and research interests results in large-volume articles with different setups. Features simulated, data collected, and experiment processes differ across the reviewed articles. The study reveals that fire emergencies gained the most attention, while other hazards are less studied. Most research focuses on building design cues, with a growing number on social effects. Identified gaps and comments help guide future studies. Current game designs focus on cues rather than realism, and the population samples that participated in experiments are skewed. It is also vital to enhance game interaction and model reusability.</p></div>\",\"PeriodicalId\":21375,\"journal\":{\"name\":\"Safety Science\",\"volume\":\"181 \",\"pages\":\"Article 106678\"},\"PeriodicalIF\":4.7000,\"publicationDate\":\"2024-09-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0925753524002686/pdfft?md5=3cba5cfa046998f1b83aaf702ad8ce26&pid=1-s2.0-S0925753524002686-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Safety Science\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0925753524002686\",\"RegionNum\":1,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Safety Science","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0925753524002686","RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
Virtual reality for indoor emergency evacuation studies: Design, development, and implementation review
Virtual reality plays a growing role in emergency behavior studies. This review focuses on the perspectives of research development and implementation. It synthesizes and discusses the identified studies from three interrelated fields, i.e., building and hazard simulation, game interaction, and data collection. Revealed features in existing literature help better understand the technical plans and practice. The variety of emergency types and research interests results in large-volume articles with different setups. Features simulated, data collected, and experiment processes differ across the reviewed articles. The study reveals that fire emergencies gained the most attention, while other hazards are less studied. Most research focuses on building design cues, with a growing number on social effects. Identified gaps and comments help guide future studies. Current game designs focus on cues rather than realism, and the population samples that participated in experiments are skewed. It is also vital to enhance game interaction and model reusability.
期刊介绍:
Safety Science is multidisciplinary. Its contributors and its audience range from social scientists to engineers. The journal covers the physics and engineering of safety; its social, policy and organizational aspects; the assessment, management and communication of risks; the effectiveness of control and management techniques for safety; standardization, legislation, inspection, insurance, costing aspects, human behavior and safety and the like. Papers addressing the interfaces between technology, people and organizations are especially welcome.