Shushi Chen;Leilei Huang;Zhao Zan;Xiaoyang Zeng;Yibo Fan
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The experimental results show that the corresponding Bjontegaard Delta Bit Rate (BDBR) in Random Access (RA), Low Delay P (LDP) and Low Delay B (LDB) configuration increases by only 0.358%, 0.479%, and 0.511% compared with the VVC test model (VTM) 16.0. Compared with the default FME algorithms of VVC, the time cost of FME is reduced by 53.47%, 56.28%, and 54.23%, respectively, in RA, LDP, and LDB configurations. The algorithm is free of iteration and interpolation, which can contribute to low-cost and high-throughput hardware. The proposed architecture can support FME of all coding units (CUs) in a CTU with one layer of MTT under the quaternary tree (QT), and the CU size can vary from <inline-formula> <tex-math>$8\\times 8$ </tex-math></inline-formula> to <inline-formula> <tex-math>$128\\times 128$ </tex-math></inline-formula>. Synthesized using GF 28-nm process, the architecture can achieve <inline-formula> <tex-math>$7680\\times 4320$ </tex-math></inline-formula>@60 fps throughput at 800 MHz, with a gate count of 244 K and power consumption of 76.5 mW. 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In this context, this article proposes an interpolation-free algorithm based on an error surface to improve the throughput of FME hardware. The error surface is constructed by the rate-distortion costs (RDCs) of the integer motion vector (IMV) and its neighbors. To improve the prediction accuracy, a hardware-friendly RDC estimation strategy is proposed to construct the error surface. The experimental results show that the corresponding Bjontegaard Delta Bit Rate (BDBR) in Random Access (RA), Low Delay P (LDP) and Low Delay B (LDB) configuration increases by only 0.358%, 0.479%, and 0.511% compared with the VVC test model (VTM) 16.0. Compared with the default FME algorithms of VVC, the time cost of FME is reduced by 53.47%, 56.28%, and 54.23%, respectively, in RA, LDP, and LDB configurations. The algorithm is free of iteration and interpolation, which can contribute to low-cost and high-throughput hardware. 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引用次数: 0
摘要
与HEVC (High efficiency video coding)相比,VVC (Versatile video coding)通过引入MTT (multi-type tree)和更大的编码树单元CTU (coding tree unit)来提高压缩效率。这使得分数运动估计(FME)的吞吐量更高,以满足实时处理的需要。在此背景下,本文提出了一种基于误差曲面的无插值算法,以提高FME硬件的吞吐量。误差曲面由整数运动矢量(IMV)及其邻向量的率失真代价(rdc)构成。为了提高预测精度,提出了一种硬件友好的RDC估计策略来构造误差面。实验结果表明,与VVC测试模型(VTM) 16.0相比,随机接入(RA)、低延迟P (LDP)和低延迟B (LDB)配置下相应的Bjontegaard Delta比特率(BDBR)分别提高了0.358%、0.479%和0.511%。与VVC的缺省FME算法相比,在RA、LDP和LDB配置下,FME的时间成本分别降低了53.47%、56.28%和54.23%。该算法不需要迭代和插补,有助于实现低成本和高吞吐量的硬件。所提出的架构可以在四元树(QT)下使用一层MTT支持CTU中所有编码单元(CU)的FME,并且CU的大小可以从$8 × 8$到$128 × 128$不等。该架构采用GF 28纳米工艺合成,在800 MHz下可实现$7680\times 4320$ @60 fps的吞吐量,栅极计数为244k,功耗为76.5 mW。该架构能够满足VVC的实时编码要求。
An Interpolation-Free Fractional Motion Estimation Algorithm and Hardware Implementation for VVC
Versatile video coding (VVC) introduces multi-type tree (MTT) and larger coding tree unit (CTU) to improve compression efficiency compared to its predecessor High Efficiency Video Coding (HEVC). This leads to higher throughput for fractional motion estimation (FME) to meet the needs of real-time processing. In this context, this article proposes an interpolation-free algorithm based on an error surface to improve the throughput of FME hardware. The error surface is constructed by the rate-distortion costs (RDCs) of the integer motion vector (IMV) and its neighbors. To improve the prediction accuracy, a hardware-friendly RDC estimation strategy is proposed to construct the error surface. The experimental results show that the corresponding Bjontegaard Delta Bit Rate (BDBR) in Random Access (RA), Low Delay P (LDP) and Low Delay B (LDB) configuration increases by only 0.358%, 0.479%, and 0.511% compared with the VVC test model (VTM) 16.0. Compared with the default FME algorithms of VVC, the time cost of FME is reduced by 53.47%, 56.28%, and 54.23%, respectively, in RA, LDP, and LDB configurations. The algorithm is free of iteration and interpolation, which can contribute to low-cost and high-throughput hardware. The proposed architecture can support FME of all coding units (CUs) in a CTU with one layer of MTT under the quaternary tree (QT), and the CU size can vary from $8\times 8$ to $128\times 128$ . Synthesized using GF 28-nm process, the architecture can achieve $7680\times 4320$ @60 fps throughput at 800 MHz, with a gate count of 244 K and power consumption of 76.5 mW. This proposed architecture can meet the real-time coding requirements of VVC.
期刊介绍:
The IEEE Transactions on VLSI Systems is published as a monthly journal under the co-sponsorship of the IEEE Circuits and Systems Society, the IEEE Computer Society, and the IEEE Solid-State Circuits Society.
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