Tingting Liu , Zhen Liu , Yuanyi Wang , Yanjie Chai
{"title":"为安全教育游戏中的虚拟角色建立快速自主响应模型","authors":"Tingting Liu , Zhen Liu , Yuanyi Wang , Yanjie Chai","doi":"10.1016/j.cogsys.2024.101276","DOIUrl":null,"url":null,"abstract":"<div><p>Serious games have a wide range of applications. Modeling virtual character behaviors and emotions is a challenging task in developing serious games. To generate real-time responses, behavioral and emotional models must be simple and effective. Existing studies have paid little attention to the semantic understanding of virtual characters to external stimuli and have not effectively linked perceived semantics and motivation. This paper proposes a cognitive structure for the virtual character. The structure contains multiple modules: perception, personality, motivation, behavior, and emotion. Based on psychological theory, a semantic table that connects external stimuli, motivations, behaviors, and emotions is designed for each virtual character. Perceptivity is introduced to measure the degree of perception. According to Maslow’s motivation theory, a quantitative description of motivation is given and a discriminating method is proposed to generate behaviors and emotions. A prototype of a serious game is developed to verify the validity of the proposed method. The experimental results show that the proposed method can simulate the behavior and emotion of virtual characters in real time and will enhance the immersion of serious games.</p></div>","PeriodicalId":55242,"journal":{"name":"Cognitive Systems Research","volume":"88 ","pages":"Article 101276"},"PeriodicalIF":2.1000,"publicationDate":"2024-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Modeling quick autonomous response for virtual characters in safety education games\",\"authors\":\"Tingting Liu , Zhen Liu , Yuanyi Wang , Yanjie Chai\",\"doi\":\"10.1016/j.cogsys.2024.101276\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Serious games have a wide range of applications. Modeling virtual character behaviors and emotions is a challenging task in developing serious games. To generate real-time responses, behavioral and emotional models must be simple and effective. Existing studies have paid little attention to the semantic understanding of virtual characters to external stimuli and have not effectively linked perceived semantics and motivation. This paper proposes a cognitive structure for the virtual character. The structure contains multiple modules: perception, personality, motivation, behavior, and emotion. Based on psychological theory, a semantic table that connects external stimuli, motivations, behaviors, and emotions is designed for each virtual character. Perceptivity is introduced to measure the degree of perception. According to Maslow’s motivation theory, a quantitative description of motivation is given and a discriminating method is proposed to generate behaviors and emotions. A prototype of a serious game is developed to verify the validity of the proposed method. The experimental results show that the proposed method can simulate the behavior and emotion of virtual characters in real time and will enhance the immersion of serious games.</p></div>\",\"PeriodicalId\":55242,\"journal\":{\"name\":\"Cognitive Systems Research\",\"volume\":\"88 \",\"pages\":\"Article 101276\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2024-08-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cognitive Systems Research\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1389041724000706\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Systems Research","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1389041724000706","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Modeling quick autonomous response for virtual characters in safety education games
Serious games have a wide range of applications. Modeling virtual character behaviors and emotions is a challenging task in developing serious games. To generate real-time responses, behavioral and emotional models must be simple and effective. Existing studies have paid little attention to the semantic understanding of virtual characters to external stimuli and have not effectively linked perceived semantics and motivation. This paper proposes a cognitive structure for the virtual character. The structure contains multiple modules: perception, personality, motivation, behavior, and emotion. Based on psychological theory, a semantic table that connects external stimuli, motivations, behaviors, and emotions is designed for each virtual character. Perceptivity is introduced to measure the degree of perception. According to Maslow’s motivation theory, a quantitative description of motivation is given and a discriminating method is proposed to generate behaviors and emotions. A prototype of a serious game is developed to verify the validity of the proposed method. The experimental results show that the proposed method can simulate the behavior and emotion of virtual characters in real time and will enhance the immersion of serious games.
期刊介绍:
Cognitive Systems Research is dedicated to the study of human-level cognition. As such, it welcomes papers which advance the understanding, design and applications of cognitive and intelligent systems, both natural and artificial.
The journal brings together a broad community studying cognition in its many facets in vivo and in silico, across the developmental spectrum, focusing on individual capacities or on entire architectures. It aims to foster debate and integrate ideas, concepts, constructs, theories, models and techniques from across different disciplines and different perspectives on human-level cognition. The scope of interest includes the study of cognitive capacities and architectures - both brain-inspired and non-brain-inspired - and the application of cognitive systems to real-world problems as far as it offers insights relevant for the understanding of cognition.
Cognitive Systems Research therefore welcomes mature and cutting-edge research approaching cognition from a systems-oriented perspective, both theoretical and empirically-informed, in the form of original manuscripts, short communications, opinion articles, systematic reviews, and topical survey articles from the fields of Cognitive Science (including Philosophy of Cognitive Science), Artificial Intelligence/Computer Science, Cognitive Robotics, Developmental Science, Psychology, and Neuroscience and Neuromorphic Engineering. Empirical studies will be considered if they are supplemented by theoretical analyses and contributions to theory development and/or computational modelling studies.