在物理治疗和职业治疗临床实践中使用交互式电脑游戏:一项解释性顺序混合方法研究。

IF 2.7 Q3 ENGINEERING, BIOMEDICAL Frontiers in medical technology Pub Date : 2024-09-20 eCollection Date: 2024-01-01 DOI:10.3389/fmedt.2024.1381165
Marina Petrevska, Jennifer L Ryan, Selvi Sert, Sarah Munce, F Virginia Wright, Elaine Biddiss
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引用次数: 0

摘要

介绍:本研究探讨了交互式电脑游戏系统 Bootle Blast 在临床环境中对运动学习的支持程度,并考察了临床医生对其在该系统作为干预工具使用过程中的治疗作用的看法:在这项观察性顺序解释混合方法研究中,五名脑瘫儿童(平均年龄 9.4 岁(SD,0.5),粗大运动功能分类系统 I-III 级)在与他们的治疗临床医生(物理治疗师、职业治疗师和治疗助理)一起进行的一次视频录像治疗过程中使用了 Bootle Blast。在临床医生按照常规护理方法使用该游戏进行治疗之前,儿童先独立玩了一次 Bootle Blast 迷你游戏(无临床医生参与)。Bootle Blast 和临床医生提供的运动学习策略 (MLS) 的类型和程度由一名受过训练的评估员通过视频录像使用 22 项运动学习策略评级工具进行评级。对临床医生进行了半结构化访谈,以深入了解 MLS 的使用情况以及临床医生在 Bootle Blast 使用过程中的角色认知。访谈由两名研究人员独立使用主题分析法进行录音、逐字记录和分析。定量和定性数据合并后,采用叙述和联合展示的方法进行报告:Bootle Blast 提供了八个 MLS,临床医生增加或强化了另外八个。四个主题反映了临床医生的观点:(1) Bootle Blast 将治疗伪装成游戏;(2) 临床医生给 Bootle Blast 以人情味;(3) 在家中使用 Bootle Blast 很有前景;(4) Bootle Blast 并不总是合适的,但有些缺点可以解决。在合并定量和定性研究结果后,发现有 9 个 MLS 是一致的,有 4 个 MLS 是不一致的:讨论:《Bootle Blast》在游戏中提供了多个MLS,临床医生可以根据儿童的需求/能力加强和提供额外的MLS。本研究中发现的对游戏的进一步改进可能会优化其临床应用。
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Using interactive computer play in physical therapy and occupational therapy clinical practice: an explanatory sequential mixed methods study.

Introduction: This study explored the extent to which an interactive computer play system, Bootle Blast, supports motor learning in a clinical context and examined clinicians' perceptions of their therapeutic role in the system's use as an intervention tool.

Methods: In this observational sequential explanatory mixed methods study, five children with cerebral palsy [mean age 9.4 years (SD, 0.5), Gross Motor Function Classification System Levels I-III] used Bootle Blast during a single video-recorded therapy session with their treating clinicians (physical therapists, occupational therapists, and therapy assistants). Children played one Bootle Blast mini game independently (without clinician involvement) before clinicians carried out therapy sessions with the game as per usual care. The type and extent of motor learning strategies (MLS) delivered by Bootle Blast and clinicians were rated from video recordings by a trained assessor using the 22-item Motor Learning Strategies Rating Instrument. Semi-structured interviews with clinicians were conducted to gain insights into MLS use and clinicians' perceived role during Bootle Blast use. Interviews were audio recorded, transcribed verbatim, and analyzed independently by two researchers using thematic analysis. Quantitative and qualitative data were merged and reported using narrative and joint display approaches.

Results: Bootle Blast provided eight MLS, with clinicians adding or enhancing another eight. Four themes reflected clinicians' perspectives: (1) Bootle Blast disguises therapy as play, (2) clinicians give Bootle Blast the human touch; (3) home use of Bootle Blast is promising; and (4) Bootle Blast is not always the right fit but some shortcomings could be addressed. Agreement was found for nine MLS and disagreement for four MLS when quantitative and qualitative findings were merged.

Discussion: Bootle Blast delivers several MLS as part of game play and clinicians can enhance and provide additional MLS to suit the child's needs/abilities. Further game refinements that were identified in this study may optimize its clinical use.

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CiteScore
3.70
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审稿时长
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