Miao Zhang , Dongyan Nie , Weizhi Nai , Xiaoying Sun
{"title":"无约束采集条件下基于笔的表面纹理振动反馈渲染","authors":"Miao Zhang , Dongyan Nie , Weizhi Nai , Xiaoying Sun","doi":"10.1016/j.displa.2024.102844","DOIUrl":null,"url":null,"abstract":"<div><div>Haptic rendering of surface textures enhances user immersion of human–computer interaction. However, strict input conditions and measurement methods limit the diversity of rendering algorithms. In this regard, we propose a neural network-based approach for vibrotactile haptic rendering of surface textures under unconstrained acquisition conditions. The method first encodes the interactions based on human perception characteristics, and then utilizes an autoregressive-based model to learn a non-linear mapping between the encoded data and haptic features. The interactions consist of normal forces and sliding velocities, while the haptic features are time–frequency amplitude spectrograms by short-time Fourier transform of the accelerations corresponding to the interactions. Finally, a generative adversarial network is employed to convert the generated time–frequency amplitude spectrograms into the accelerations. The effectiveness of the proposed approach is confirmed through numerical calculations and subjective experiences. This approach enables the rendering of a wide range of vibrotactile data for surface textures under unconstrained acquisition conditions, achieving a high level of haptic realism.</div></div>","PeriodicalId":50570,"journal":{"name":"Displays","volume":"85 ","pages":"Article 102844"},"PeriodicalIF":3.7000,"publicationDate":"2024-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pen-based vibrotactile feedback rendering of surface textures under unconstrained acquisition conditions\",\"authors\":\"Miao Zhang , Dongyan Nie , Weizhi Nai , Xiaoying Sun\",\"doi\":\"10.1016/j.displa.2024.102844\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Haptic rendering of surface textures enhances user immersion of human–computer interaction. However, strict input conditions and measurement methods limit the diversity of rendering algorithms. In this regard, we propose a neural network-based approach for vibrotactile haptic rendering of surface textures under unconstrained acquisition conditions. The method first encodes the interactions based on human perception characteristics, and then utilizes an autoregressive-based model to learn a non-linear mapping between the encoded data and haptic features. The interactions consist of normal forces and sliding velocities, while the haptic features are time–frequency amplitude spectrograms by short-time Fourier transform of the accelerations corresponding to the interactions. Finally, a generative adversarial network is employed to convert the generated time–frequency amplitude spectrograms into the accelerations. The effectiveness of the proposed approach is confirmed through numerical calculations and subjective experiences. This approach enables the rendering of a wide range of vibrotactile data for surface textures under unconstrained acquisition conditions, achieving a high level of haptic realism.</div></div>\",\"PeriodicalId\":50570,\"journal\":{\"name\":\"Displays\",\"volume\":\"85 \",\"pages\":\"Article 102844\"},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2024-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Displays\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0141938224002087\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Displays","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0141938224002087","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
Pen-based vibrotactile feedback rendering of surface textures under unconstrained acquisition conditions
Haptic rendering of surface textures enhances user immersion of human–computer interaction. However, strict input conditions and measurement methods limit the diversity of rendering algorithms. In this regard, we propose a neural network-based approach for vibrotactile haptic rendering of surface textures under unconstrained acquisition conditions. The method first encodes the interactions based on human perception characteristics, and then utilizes an autoregressive-based model to learn a non-linear mapping between the encoded data and haptic features. The interactions consist of normal forces and sliding velocities, while the haptic features are time–frequency amplitude spectrograms by short-time Fourier transform of the accelerations corresponding to the interactions. Finally, a generative adversarial network is employed to convert the generated time–frequency amplitude spectrograms into the accelerations. The effectiveness of the proposed approach is confirmed through numerical calculations and subjective experiences. This approach enables the rendering of a wide range of vibrotactile data for surface textures under unconstrained acquisition conditions, achieving a high level of haptic realism.
期刊介绍:
Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface.
Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.